tag:blogger.com,1999:blog-4681411679625974815.post6690681873014386143..comments2023-10-17T07:03:18.959-06:00Comments on Trollblood Scrum!!!: To Theme or not to Theme... Calandra (NQ)TheGreatBlahhttp://www.blogger.com/profile/13867386405561827897noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4681411679625974815.post-5462860579041557922013-11-15T14:09:09.068-07:002013-11-15T14:09:09.068-07:00I think it's a decent list. It is hard to come...I think it's a decent list. It is hard to come up with any wild variation outside of having (or not) the MK, and which flavour of warbeast to max out on.<br /><br />I can see why you'd go for the Slag troll in multiples. The bonus against jacks etc clearly helps out where armour is a problem. Problem is that a savvy opponent will realise this, and light warbeasts are easy to remove with a little effort... then again the same could be said for the Mountain King.<br /><br />Once you're two warbeasts down, you're relying on the warders to do a lot of work. They certainly can handle stuff, but when the pressure is on the one attack and SPD 4 really feels harsh. In my experience, once any part of the list be it lights/units/MK is gone or reduced to being ineffective, the army suffers a hell of a lot more than seems right for a force without the usual synergy network trolls play with.<br /><br />I think with your one erroneous point in hand, I'd swap the second unit of Runeshapers for a third Slag Troll. My gut says if you're not playing MK in this theme list you really want loads of light warbeasts.<br /><br />I think it is a tough list to play, but I am enjoying it and will be reporting on it soon.Mabrothraxhttps://www.blogger.com/profile/16700434441585714853noreply@blogger.comtag:blogger.com,1999:blog-4681411679625974815.post-41089413025881184652013-11-15T11:32:31.923-07:002013-11-15T11:32:31.923-07:00I've been just toying around with some numbers...I've been just toying around with some numbers for this list, but have no actual play experience with it. I haven't painted Calandra or runeshapers, and I don't own the Slag yet (planning on picking up though), but here was what I wanted to try out:<br /><br />Calandra<br />--Runebearer<br />--Pyre<br />--Slag<br />--Slag<br />--Storm<br />Max KSB + UA<br />Janissa<br />Whelps<br />Max Warders<br />Max Warders<br />Runeshapers<br />Runeshapers<br /><br />And I still can't figure out how to exactly balance the points (one free point floating in there still). So things that I like about this list-<br /><br />- Everything is multiwound, and I have a full KSB. Warders are hard to deal with, and runeshapers are hardish to just snipe away.<br />- Good attack values on the troops. Everything is MAT/Magic 7.<br />- A fair amount of autonomous bodies. Between the number of beasts and the 4 units of troops, they can spread out decently far individually if you need to contest.<br />- Decent options for clearing bodies out via Storm and the Runeshapers<br />- Knockdowns help the bad RAT of our lights<br />- Lots of dice from attacks. What I mean here is that we have 10 weapons masters, 2 beasts which can make 2 attacks each that are potentially "weapon masters" (slag). Calandra's feat is great the more dice you throw.<br />- With three damage buffing beasts combined with the KSB, you can get 3 P+S 15 weapon masters without calandra casting a single one of their animi. On her feat that will do some damage. The effective cost of that is only 3 fury (soothing song), plus she can cast one if she needs another to get the buff.<br /><br />I don't really know if that list is any good or not. It seems fun. It seems like it has some nice potential synergy. It's also based on the fact that I own all of the models though, which does taint my list building a bit. I do have a mountain king, but it just seemed like I didn't really gain enough by having him in the list. Sure, he's the best armor cracking this list can take, but if you take the King + say warders and KSB, that's almost all of your points. Any warlock can do that and only be at one or two points difference because you are minimizing the tier benefit by only being able to take one or two beasts, and many other casters seem to have at least as good if not better synergy with the mountain king. The building requirements are so strict that there aren't that many different permutations of the lists possible. You could take a different smattering of the lights if you wanted, but the end effect would be similar because there are realistically only three to pick from anyway. <br /><br />Anyway, I'd love to hear your thoughts on the list =)Anonymousnoreply@blogger.com