Hey Kids, Warlord Bixley here.
There's something I see every time I look down at a Gaming table. Other then models and terrain, flock....dice strewn about because I'm a very sloppy player...mountain dew cans..I see many things when I look down actually but the most important thing I see is MATH. Part of being a proper warlord is seeing the math that decide what the right moves are so what do you say we have some fun and look at some ratios. No wait, stick around...please?
If your still reading What I want to work out here is how to absolutely know if a model standing on a cliff can see another model it's attacking down below, and vica verca. Now most Warmahordes tables I've seen are about as flat as the Chinese Gymnastics team (I'm only about a year and a half late for that reference, so sue me ) but there are rules in the game to have more dynamic cliffs and scenery in your games and this may come up from time to time.
There's something I see every time I look down at a Gaming table. Other then models and terrain, flock....dice strewn about because I'm a very sloppy player...mountain dew cans..I see many things when I look down actually but the most important thing I see is MATH. Part of being a proper warlord is seeing the math that decide what the right moves are so what do you say we have some fun and look at some ratios. No wait, stick around...please?
If your still reading What I want to work out here is how to absolutely know if a model standing on a cliff can see another model it's attacking down below, and vica verca. Now most Warmahordes tables I've seen are about as flat as the Chinese Gymnastics team (I'm only about a year and a half late for that reference, so sue me ) but there are rules in the game to have more dynamic cliffs and scenery in your games and this may come up from time to time.