Sample 35 point Edoomy list:
by Gython
Hoarluk Doomshaper, Rage of Dhunia -6
Troll Axer +6
Dire Troll Bomber +10
Earthborn Dire Troll +10
Earthborn Dire Troll +10
Trollkin Runebearer +2
Troll Whelps +2
Swamp Gobber Bellows Crew (Leader and 1 Grunt) +1
The bomber is there to explode the forward units, the axer's animus helps the EBDT's get where they need to be on feat turn. And Moses is there to put Wild agression on the second EBDT - 'nuff said!
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theme force for Epic Hoarluk Doomshaper
Warbeasts: Trollblood non-character Dire Trolls & Mulg the Ancient
Units: Trollkin Scouts, Trollkin Champions
Solos: Trollkin Skinner, Trollkin Runebearer, Troll Whelps
Tier 1
Requirements: Can only include listed models.
Benefit: Increase the FA of Whelps by +1 for each Dire Troll in your army.
Tier 2
Requirements: Two or more units.
Benefit: +1 on the starting roll for the game.
Tier 3
Requirements: Two or more Troll Whelp solos.
Benefit: Heavy Warbeasts gain +2 SPD during your first turn.
Tier 4
Requirements: Mulg the Ancient.
Benefits: Reduce the cost of Heavy Warbeasts by 1.
Sample 50 point Tier list:
Hoarluk Doomshaper, Rage of Dhunia -6
Dire Troll Bomber +9
Earthborn Dire Troll +9
Earthborn Dire Troll +9
Mulg the Ancient +11
Trollkin Runebearer +2
Trollkin Champions (Leader and 2 Grunts) +6
Trollkin Champions (Leader and 2 Grunts) +6
5 Troll Whelps +2
5 Troll Whelps +2
If you know you're heading into a scenario game where first position is key, this list will ROCKET you there despite not having the beloved Axer in your list. The +1 to go first is a nice added bonus to make sure you are first to activate. If you're able, place most of your army near the rough terrain in your deployment zone. Have Edoomy activate first, feat, put three EBDT animus's on himself, MULG and the bomber, cast your wild aggression spell then charge 11" forward. Your three Dire trolls will then be able to run forward a whopping 22"!!! Mulg will be a little slow at only 20", you know: the branches. You will then be in your opponents face and collecting your control points quickly.
If you're not set on 6 champions protecting edoomy, take two units of Scouts for either flank, and add a third unit of whelps for added beast support and charge lane blockage.
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