2) Heaven ~ Know your area, seriously, the first time I traveled to play this game I went to Seattle. Where I live if it rains you wait five minutes and the storm is over. When I was in Seattle it rained for a few days straight... wish I'd have brought a rain coat. Check the forecast and prepare accordingly, if it is 100 degrees outside don't wear a coat.
They're drunk Scottish football hooligans. The flaming caber just adds so much to that image. "'Ey lads, let's set it afire!" "YEEAAAHH" Oleeee ole ole oleeee... ~Not Dice~
Showing posts with label ArtOfWar. Show all posts
Showing posts with label ArtOfWar. Show all posts
28 July 2014
The Art of Trollbloods War ~ Stone 1 Planning
Prior to waging war there are five major elements that must be considered in order to make a proper evaluation or game plan to achieve success as a Trollkin General. Before you ever hit the table or even make your army lists there are factors to consider that will make you a more complete player and have you more prepared to expand your horizons in different metas and tournaments:
1) The Moral Law ~ In the Art of the War this is gaining the support of the people. In our game, this is knowing what each of your models does (i.e. know their card and have ample table experience with them.) and be consistent in the way you use them.
2) Heaven ~ Know your area, seriously, the first time I traveled to play this game I went to Seattle. Where I live if it rains you wait five minutes and the storm is over. When I was in Seattle it rained for a few days straight... wish I'd have brought a rain coat. Check the forecast and prepare accordingly, if it is 100 degrees outside don't wear a coat.
2) Heaven ~ Know your area, seriously, the first time I traveled to play this game I went to Seattle. Where I live if it rains you wait five minutes and the storm is over. When I was in Seattle it rained for a few days straight... wish I'd have brought a rain coat. Check the forecast and prepare accordingly, if it is 100 degrees outside don't wear a coat.
23 July 2014
The Art of Trollbloods War by TheGreatBlah
The following series of articles are a summary of the Trollkin Military treatise attributed to Horfar Grimmr, a high ranking Molgur general, bloodthirsty warrior, strategist and tactician, wielder of Rathrok and purportedly greatest Trollkin warrior to have ever walked Caen. These ancient runes were found and transcribed into modern Trollkin Runes in 482 AR by Stone
Scribe Elder Gron Runeknuckle and have become one of the foundations in Trollblood military strategy. The Kriel Stones containing the body of this work can still be found in the heart of the Glimmerwood and many great Trollkin Chieftains have made the trek to study the work in its entirety. The size and power of this collection of Kriel Stones are great as is the body of work contained within. In these trying times it is the hope of the United Kriel that's it's location can remain secret to the Trollbloods and the work can be preserved for future generations. It is purported that some of the greatest Chieftains of the United Kriel have studied it's work including; Madrak Ironhide, Grissel Bloodsong, Grim Angus, Horgle Ironstrike, Horthol, and Calandra Truthsayer. Rumor persists that all United Kriel leaders have or will study from these powerful stones firsthand.
While studying from them directly is recommended for the power contained within the runes themselves adds much to the process, the runes themselves should be available to all Trollkin far and wide. It is for this reason that I will attempt to provide a summary of each of the stones so that all leaders in the United Kriel can receive at least the knowledge contained in the runes if not the power of studying them directly.
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