I'm sure we have all been in the situation where you miss that critical double handed throw or your Mauler looses his Mind aspect due to free strikes on that all important trample.Dealing with that situation can be hard in some cases so here is how i usually handle it.
19 June 2010
16 June 2010
Alright, but which caster?
Grim is a good one. He has a SPD buff for your beasts on his gun, He can knockdown the enemy, can debuff DEF, make your beasts get Hunter, and has tremendous board denial - BUT the beasts run REALLY fury hot, and as a 6 FURY caster, it's hard to handle.
Calandra is also a good one, but she has no speed buffs for your troops or debuffs to speed for the enemy. She can make your beasts SING with rerolls, Star Crossed, and Soothing Song. Without her feat, your troops aren't really that great in melee. She doesn't have DEF debuffs like Grim and Stealth Lists are a serious problem.
Initially, I just considered the above two... as they were the ones that came to mind. I had developed a preconception that a certain angry old troll only wanted to work with a diversity of Dire Trolls and Mulg. Oh how wrong I was.
Finally, the list:
08 June 2010
Madrak Ironhide, World Ender ~ by Sevwall 12 (50%)
Hoarluk Doomshaper, Rage of Dhunia ~ by T.U.G. 8 (33%)
Hoarluk Doomshaper, Rage of Dhunia ~ by J.C. 5 (20%)
Votes so far: 24
Out of two dozen votes, coming in with exactly half of them is Sevwalls army using Madrak, World Ender. I have personally playtested each of the awesome armies and have found three things to hold constant between all of them. 1~They are not typical Troll armies 2~ They are boatloads of fun to play and 3~ they win more than they lose even if you are a newer player.
Our lists ranged from wacky to straight up brutal. They ranged from very competitive to just plain fun. They are after all... awesome.
Long story short, start basic with Trolls by folloing THIS guide, learn the way to buff the right model and sacrifice the right model to get into position, THEN break out with something out of the ordinary. Trolls in MKI were lots of fun and full of flavor. In MKII they bring all they did in MKI with the added bonus that they are competitive enough to give people fits.
07 June 2010
The strategems have changed, and they are bonkers.
• Stratagem 1: Fallback Plan – Once during each of your Control Phases, select one friendly model/unit in your warcaster/warlock’s command range. That model/unit gains Bushwhack for one turn. (During its activation, a model with Bushwhack can make its combat action before its normal movement. If it does, it must make a full advance as its normal movement this activation.)
Well, this one isn't. Its okay on occasion, but its nothing crazy.