I'm sure we have all been in the situation where you miss that critical double handed throw or your Mauler looses his Mind aspect due to free strikes on that all important trample.Dealing with that situation can be hard in some cases so here is how i usually handle it.
First thing to do is take a step back and not panic! It is incredibly easy to enter a state of panic when you see that Trample distance die just tip over onto the one eyed side. This is perfectly natural, your plan failed and your in a bad spot, but to make sure you dont do something hasty and loose the game, its so very important to just take a step back from the table and let that feeling of panic pass.
They're drunk Scottish football hooligans. The flaming caber just adds so much to that image. "'Ey lads, let's set it afire!" "YEEAAAHH" Oleeee ole ole oleeee... ~Not Dice~
19 June 2010
16 June 2010
eHoarluk 50pt level by Beckman
I'm a beast player at heart, but I like to have the best matchups that I can across the board. This is a problem, since infantry likes to eat beasts. So what's the answer? Ranged attacks. The bomber eats the infantry that eats the beasts and doesn't do badly against beasts. Let's take two. Good. Let's throw in an Impaler for the extra range. What if they have Solid Ground? Well, we'll throw in a Pyre for the Continous Effect: Fire and Strength Animus against high ARM. Add an Axer for the movement and pathfinder. I'm throwing in a Bouncer because I like Shield Guarding against CRAs and the Reaper's Drag. Add the KSB in for extra durability, some whelps, and the Runebearer (for the fury reduction on your animi) and you're good to go.
Alright, but which caster?
Grim is a good one. He has a SPD buff for your beasts on his gun, He can knockdown the enemy, can debuff DEF, make your beasts get Hunter, and has tremendous board denial - BUT the beasts run REALLY fury hot, and as a 6 FURY caster, it's hard to handle.
Calandra is also a good one, but she has no speed buffs for your troops or debuffs to speed for the enemy. She can make your beasts SING with rerolls, Star Crossed, and Soothing Song. Without her feat, your troops aren't really that great in melee. She doesn't have DEF debuffs like Grim and Stealth Lists are a serious problem.
Initially, I just considered the above two... as they were the ones that came to mind. I had developed a preconception that a certain angry old troll only wanted to work with a diversity of Dire Trolls and Mulg. Oh how wrong I was.
Finally, the list:
08 June 2010
Awesomest Awesome Army
The polling is in and without further adu I give you the results of our Awesomest Awesome Army Poll.
Borka Kegslayer ~ by Goris 5 (20%)
Grim Angus ~ by T.U.G. 6 (25%)Madrak Ironhide, World Ender ~ by Sevwall 12 (50%)
Hoarluk Doomshaper, Rage of Dhunia ~ by T.U.G. 8 (33%)
Hoarluk Doomshaper, Rage of Dhunia ~ by J.C. 5 (20%)
Votes so far: 24
Out of two dozen votes, coming in with exactly half of them is Sevwalls army using Madrak, World Ender. I have personally playtested each of the awesome armies and have found three things to hold constant between all of them. 1~They are not typical Troll armies 2~ They are boatloads of fun to play and 3~ they win more than they lose even if you are a newer player.
Our lists ranged from wacky to straight up brutal. They ranged from very competitive to just plain fun. They are after all... awesome.
Long story short, start basic with Trolls by folloing THIS guide, learn the way to buff the right model and sacrifice the right model to get into position, THEN break out with something out of the ordinary. Trolls in MKI were lots of fun and full of flavor. In MKII they bring all they did in MKI with the added bonus that they are competitive enough to give people fits.
07 June 2010
League Strategem Zaniness
League Strategem Zaniness
The strategems have changed, and they are bonkers.
• Stratagem 1: Fallback Plan – Once during each of your Control Phases, select one friendly model/unit in your warcaster/warlock’s command range. That model/unit gains Bushwhack for one turn. (During its activation, a model with Bushwhack can make its combat action before its normal movement. If it does, it must make a full advance as its normal movement this activation.)
Well, this one isn't. Its okay on occasion, but its nothing crazy.
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