Showing posts with label Rok. Show all posts
Showing posts with label Rok. Show all posts

10 February 2014

Mabrothrax Muses: Hunters Grim and Gators

Eat, Sleep, Gator, Repeat

I have a hard time with eGrim. Sort of. I was very pleased with the work put into the Hunters Grim challenge by the Scrumm boys, but disappointed that there was no real discussion after that. The only pseudo general consensus is that Scatter gunners are worth taking, and that burrowers are fun on the feat turn.


Mortality is amazing, it gets the job done and is the ultimate turd polisher, the feat gives that one turn of living the dream - assuming you go all out with Trollblood ranged options. Mirage gives a decent amount of movement shenanigans, the other spells are situational. This we all know.


I find that he doesn't handle the Kriel stone well, which is fine - I'm not addicted to it, but many of my units are. His beast selection, in my opinion, is  very open to interpretation. Personally I don't enjoy the Bomber/Impaler plug-in.


I've tried these battle groups and found each of them to be successful:Blitzer, Pyre, StormPyre, Storm, StormBlitzer & Rok


My selection of units has never really settled. My adorable Warders, even with Mirage, don't quite do it right and almost demand the Stone (and a Storm troll) to really get things done which ends up being taxing on eGrim's Fury. Sons of Bragg always perform well, and don't require additional resources although the Chronicler gives them a little something that I like.


Valkine recently posted about his thoughts with pGrim and I'm very interested in his ideas, inparticular how (if) they crossover to eGrim. 



Gatorman Posse look to be a strong unit choice with eGrim. Compared to Warders or Champs...

  • Costed between Warders and Champs
  • Slightly less armour (does not require B2B)
  • Same boxes
  • Two initials and Reach
  • Faster in most circumstances
  • Built in Pathfinder
  • Higher P&S
...and so on.

In a similar fashion I think Wrong Eye and Snapjaw give a very good flanking option, and a mean heavy that can make good use of Mortality. Submerge and again their independence takes the pressure off of eGrim and require less investment in Trollblood support pieces.


This is a very sketchy idea at present that needs tearing apart and putting back together again. I would love to have Rok in the list for some beserk action and the ability to Primal Snapjaw when it's needed. The blitzer feels at home with eGrim, and the idea of having a trinity of heavy beasts very much appeals. If I took out Rok, I'd add a unit of Scouts, a Chronicler and a Swamp/Night Troll as a fury battery.


Hunters Grim (+4)Runebearer 2Blitzer 9Rok 11Gatorman Posse 9Wrongeye & Snapjaw 9Pyg Bushwhackers 8Sons of Bragg 6


Alternatively, drop WE&SJ for a 2nd GMP - then Rok seems less appealing, in which case a Slag and five other points on a Storm/Pyre or Scouts.


The bottom line - GMP replaces the need for a lot of support and get as much if not more out Mortality when their prayers and abilities are taken into account. With the exception of his feat, eGrim doesn't need/support many of the Trollblood options, leaving him to get as much, if not more value from out of faction choices.


Also posted on the Muse on Minis forums:
http://museonminis.com/forums/index.php?topic=3375.0

Mabrothrax,
#TrollingTrollsWithTrolls (and this week, Gators)

28 May 2012

Extreme Rok...ready for Lock & Load!

Knowing the field will be tough at Lock & Load Masters, I wanted to make sure my modified Rok was ready for the battle.  Afterall, Mulg can only make one list...

It's an Extreme Dire Troll Mauler kit with modified pose/epoxy fill as needed. 
WIP:

 
And the finished product:


I thought Rok should be an icy B.M. (Berserking Mauler), thus the crystalline rocky protuberances.  He's poised to throw an upper-cut.  The lower jaw tusks are from the Extreme's mouth.  My Rok uses all the parts of the Rok upgrade kit, I installed the small-ish mandibular teeth of the Rok kit inside the body cavity, just in case.

The only regret I have is I didn't modify his belly for more of a rounded gut.  I guess I'm stuck with the post 12-step Rok, i.e. really amped and ready to guzzle anything, even if it's only Khadorians with a blood alcohol content of  ~.10

See you at Lock & Load!
Here's hoping there's a Stormwall or two to get that axe into!

14 April 2012

The Scrum TV - Rök and Dire Troll Heavy Hit Unboxing

Check it out folks I unbox the new Heavy Kit and Rök!  Please like the video, leave comments and help us grow our channel so that we can continue bringing the action to your computer screen.

24 November 2011

Baka's Domination Reaction Corner - Rok

Welcome to the third installment out of seven of the Baka's Domination Reaction Corner series.  The first two articles gave details, my personal reaction to and sample lists that can build on the strengths of our new Domination model entries.  This one will be no different, and will be dedicated to our new character heavy warbeast, the fearsome (and drunken) Rok.

Rok
Rok is statistically a fearsome warbeast, statistically identical to a Bomber with +2MAT, +1PC but does boast a shockingly low THR of 7.  Make no mistake, if you leave even a single fury on Rok then he is going to frenzy on average dice, which combined with his animus you might not even feel like you need to care about that.  As well as boasting the standard big meaty fist found on Mulg and the Mauler, Rok also sports a rather tasty POW6 axe giving him a POW only one less than Mulg.  He also packs a SP6 POW14 ranged attack which does frost damage and comes with Critical Freeze.