So one of the cool things that's recently been announced is UNBOUND for Warmachine/Hordes. The basic idea is that it's a more fun way to do huge, 150+ point games and simulate epic battles that occur in Caen. One of the best examples of this from a Trollblood perspective is the defense of Crael Valley by Grissel Bloodsong, Calandra Truthsayer and Grim Angus against the traitorous Cygnarn 4th army. Normally, games like this suck because you spend an hour waiting for your turn while your opponent wails on you, and whoever goes first ends up with a serious advantage because they can tie together massive and ridiculous combos that kill everything on your side by the end of turn 2. Having played these games in the past, I wasn't entirely a fan.
Unbound has me excited though. The concept is thus: you divide your force by battlegroup, and each battlegroup then can activate X number of solos and units--let's call them detachments--each round. It's alternating activations by these detachments (i.e. you-go-I-go). You can't activate the detachment used at the bottom of the last round at the top of the next, preventing nasty double-dipping. Games are typically played on a GW-size board, so 4x6 feet. Initiative changes every round, so you never can be sure if you'll be reacting or leading.