League Strategem Zaniness
League Strategem Zaniness
The strategems have changed, and they are bonkers.
• Stratagem 1: Fallback Plan – Once during each of your Control Phases, select one friendly model/unit in your warcaster/warlock’s command range. That model/unit gains Bushwhack for one turn. (During its activation, a model with Bushwhack can make its combat action before its normal movement. If it does, it must make a full advance as its normal movement this activation.)
Well, this one isn't. Its okay on occasion, but its nothing crazy.
• Stratagem 2: Cautious Plan – Once during each of your Control Phases, select one friendly model/unit in your warcaster/warlock’s command range. That model/unit gains Camouflage for one round. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.)
Another one we don't care about. Don't worry.
• Stratagem 3: Control Maneuver – Once per game during your Control Phase, select one friendly warjack or warbeast. A selected warjack can be allocated focus this turn even if it is outside its battlegroup commander’s control area. A selected warbeast can be forced this turn even if it is outside its battlegroup commander’s control area.
This is an old one, and not one you care about either. Why was I getting so excited?
• Stratagem 4: Desperation Maneuver – Once per game during your Control Phase, the warlock with this stratagem can discard fury points before leaching or the warcaster with this stratagem gains +1 focus point after replenishing focus.
Finally, something worth crowing about. This lets you either hold an extra transfer, or force for a little bit more than you could safely. And if you overforce by accident, this can save you. If your league allows proxies, or after the 16th, you can combine this with the Runebearer for some pretty crazy fury amounts. Its certainly fun to play around with.
• Stratagem 5: Feinting Gambit – Once per game during your Control Phase, select one friendly model/unit. The selected model/unit gains +2 MAT but suffers -2 DEF. Feinting Gambit lasts for one round.
This is huge. Huge. With this, you can't miss. Hell, even your burrowers can't miss. The only thing better than MAT 8 Fennblades is MAT 10 fennblades. And with our low DEF and tough, who cares about -2 DEF? Not me.
And it works on beasts. Hell yes, it works on beasts.
• Stratagem 6: Flanking Gambit – Once per game during your Control Phase, select one friendly model/unit. The selected model/unit gains +2 SPD but cannot perform Actions or Attacks. Flanking Gambit lasts for one round.
This is hilarious. Worthless, you say? Nope, not with Grissel. 10" Deployment + 6" AD + 16" Run + 8" Hoof It = 40"
Yes, thats right, you can engage the opponent first turn with Burrowers/Bushwhackers, even if you go first. And you can chronicler them so that if they kill them in melee they are slowed for an additional turn as they stand up.
I'm taking this stratagem first. And annoying the crap out of people.
No comments:
Post a Comment