This tourney was something I had been waiting for quite some time as it would be the first time in a while that a PG would be running it and I was quite excited. I brought out the big boys for it, but unfortunately my list needed a little tuning because of the untimely demise and slow resurrection of a Fennblade who fell victim to one of my dogs.
So to start, here were my chosen lists.
Points: 35
Madrak Ironhide, World Ender (*5pts)
* Pyre Troll (5pts)
* Troll Impaler (5pts)
* Trollkin Runebearer (2pts)
Krielstone Bearer and 3 Stone Scribes (3pts)
* Krielstone Stone Scribe Elder (1pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Trollkin Long Riders (Leader and 2 Grunts) (7pts)
Fell Caller Hero (3pts)
Horthol, Long Rider Hero (5pts)
Janissa Stonetide (3pts)
Madrak Ironhide, World Ender (*5pts)
* Pyre Troll (5pts)
* Troll Impaler (5pts)
* Trollkin Runebearer (2pts)
Krielstone Bearer and 3 Stone Scribes (3pts)
* Krielstone Stone Scribe Elder (1pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Trollkin Long Riders (Leader and 2 Grunts) (7pts)
Fell Caller Hero (3pts)
Horthol, Long Rider Hero (5pts)
Janissa Stonetide (3pts)
This list ended up having Horthol and the Long Riders for 2 reasons: 1 Dead Fennblade and I like playing our cavalry much more then the fenns. I also had an eDoomy list waiting in the wind just in case I needed to shake things up a little, but given the spread of opponents I ended up not using it, but here it is.
Points: 35
Hoarluk Doomshaper, Rage of Dhunia (*6pts)
* Troll Axer (6pts)
* Earthborn Dire Troll (10pts)
* Mulg the Ancient (12pts)
Trollkin Long Riders (Leader and 2 Grunts) (7pts)
Feralgeist (1pts)
Horthol, Long Rider Hero (5pts)
Hoarluk Doomshaper, Rage of Dhunia (*6pts)
* Troll Axer (6pts)
* Earthborn Dire Troll (10pts)
* Mulg the Ancient (12pts)
Trollkin Long Riders (Leader and 2 Grunts) (7pts)
Feralgeist (1pts)
Horthol, Long Rider Hero (5pts)
It’s simple. In your face, and it won me 3-4 of the matches in the list tournament that I won.
Game 1 vs. Khador
Points: 35
Karchev the Terrible (*5pts)
* Behemoth (13pts)
* Berserker (6pts)
* Juggernaut (7pts)
Battle Mechaniks (Leader and 3 Grunts) (2pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Widowmakers (Leader and 3 Grunts) (4pts)
Koldun Lord (2pts)
Widowmaker Marksman (2pts)
Karchev the Terrible (*5pts)
* Behemoth (13pts)
* Berserker (6pts)
* Juggernaut (7pts)
Battle Mechaniks (Leader and 3 Grunts) (2pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Widowmakers (Leader and 3 Grunts) (4pts)
Koldun Lord (2pts)
Widowmaker Marksman (2pts)
This match he me scared a little because he had a lot metal I would have to chew through before I even had a shot at Karchev’s 30 boxes, and on top of that had mechanics I would have to deal with if I didn’t simply outright kill jacks.
DEPLOYMENT
This was the only deployment I didn’t get pictures of because I didn’t think about it until afterward.
My opponent wins the opening roll and goes first. He deploys the Marksman on my left flank on a hill the Widowmakers on the opposite flank in a forest. Karchev and all 3 jacks strait up the middle with the turnion on my right. Mechanics fallowing close behind.
I deployed directly opposite him with the Long riders on the right and Horthol on the left. Beasts and Madrak strait up the middle leading the way with Janissa to drop a wall in front of them as I advanced. Burrowers deploy just out of strike range of the widowmakers and Marksman so I don’t take any undue casualties before I have to. Initially I think this might hurt my strike range.
TURN 1
Khador
His arcanic turbines for speed, casts side arms and Tows his jacks forward failing a charge. The shooty stuff fails to have range on my Burrowers and the rest move up to follow suit.
Trolls
Burrowers do their thing and leave the table. Madrak drops all 5 on the stone and moves up. My impaler casts far strike on my pyre and moves up as well. The pyre tries to take a shot at the Marksman hoping for a good deviation. No dice. Janissa drops a wall and the squishy bits fall in behind them. Horthol and Long Riders advance on their flanks knowing I am going to take some shots next turn.
TURN 2
Khador
Karchev repeats his moves pushing forward yet again dragging his jacks. He moves up really close. I was wondering what he was doing, but eh apparently assessed Horthol as a bigger threat then the Burrowers that were going to pop next turn. He throws a spray and some ranged fire into Horthol, failing to dismount him leaving Karchev at armor 21. The behemoth tough’s a long rider and hangs out close. No losses on my side yet.
Trolls
Burrowers pop and I am worried about how I am going to crack Karchev’s armor even with Bloodfuried Burrowers. Well, trying to mitigate some misses and other shenanigans I use my Impaler to try and slam a Berserker out base with Karchev but fail to get the Crit. Madrak get’s flaming fists and throws at Karchev doing a few points of damage and then putting Blood Fury on the Burrowers. Fell Caller moves up, give them War Cry and they go to town. I get 5 charges on Karchev leaving him with 5 hit boxes left. Then my main man Horthol charges in to finish the job. I feel like my opponent thought his high armor would carry him through, and I was worried it would. If it weren’t for a few rolls that were quite a bit above average on my Burrowers I wouldn’t have been able to finish him that turn and would have been vulnerable next turn to counter attack. The game would have gone on a little longer and I had at that point put myself in a position to possible lose the game. But, no guts no glory.
Win 1 Trolls.
GAME 2 vs. Khador
One again I faced another Khador opponent with a strange list. I think this was all my opponent owned at the time, which was obviously not an Ideal list seeing as it was 2 points down now that I look at my notes.
Points: 33
The Butcher of Khardov (*6pts)
* Decimator (9pts)
* Destroyer (9pts)
* Juggernaut (7pts)
Iron Fang Pikemen (Leader and 9 Grunts) (8pts)
Widowmakers (Leader and 3 Grunts) (4pts)
Widowmaker Marksman (2pts)
The Butcher of Khardov (*6pts)
* Decimator (9pts)
* Destroyer (9pts)
* Juggernaut (7pts)
Iron Fang Pikemen (Leader and 9 Grunts) (8pts)
Widowmakers (Leader and 3 Grunts) (4pts)
Widowmaker Marksman (2pts)
DEPLOYMENT
My opponent wins the starting roll and goes first. Pikemen up the middle jacks on the sides butcher behind and marksmen on a hill waiting to take pot shots on my right flank.
I deploy exactly as I did the game before as the middle of the board was open except for a hill. The pictures will be included for this one.
TURN 1
Khador
He runs everything trying to get in my face and perhaps mitigate the charge from the burrowers.
Trolls I move up again normal speed, drop all my fury on the stone wall up and burrow the pygs. The long Riders run to try and pincher in once I get engaged. My pyre drops and AOE on the pikeman who ran and I get 3 out of the front line.
TURN 2
Khador
He shield walls his pikemen instead of running them to engage. Placing them in between the butcher and the impending Burrower pop. My Long Riders take some ranged fire from the Widowmakers but I don’t lose anything. Butcher put Iron Flesh on the pikemen and ends turn a little to the left of his lines.
Trolls
I have to get those pikeman out of the way if I am going to kill Butcher this turn, and I am in an awkward position with pygs of all things blocking my LOS to small based pikemen. I laydown some AOE’s with Janissa and the pyre until finally, Madrak has to go to work. I charge in, feat and clear out all of the remaining pikemen and ending about an inch short of being in Melee with Butcher after all of my Tide of Death moves. But, now the lane is open for my pygs to get into the fray. So, Madrak gives them Blood fury and I get 5 of them on the Butcher ending the game.
GAME 3 vs. Retribution
Games against ret always worry me as I don’t understand them fully. I just know they are angry elves and they can be tricksy. I have played against the crazy Rhan and a billion battle Mages before, but never Vyros so I was excited to see how my last match would go.
Points: 35
Dawnlord Vyros (*6pts)
* Phoenix (10pts)
Dawnguard Invictors (Leader and 9 Grunts) (10pts)
* Dawnguard Invictor Officer & Standard (2pts)
* Soulless Escort (1pts)
Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
* Dawnguard Sentinel Officer & Standard (2pts)
* 2 Soulless Escort (2pts)
Fane Knight Skeryth Issyen (5pts)
Dawnlord Vyros (*6pts)
* Phoenix (10pts)
Dawnguard Invictors (Leader and 9 Grunts) (10pts)
* Dawnguard Invictor Officer & Standard (2pts)
* Soulless Escort (1pts)
Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
* Dawnguard Sentinel Officer & Standard (2pts)
* 2 Soulless Escort (2pts)
Fane Knight Skeryth Issyen (5pts)
DEPLOYMENT
My opponent opts for me to go first so I deploy in the standard fashion changing up the flanks on my Long riders. Burrowers’ dead center for maximum carnage.
He Puts Vyros dead center with a Phoenix in tow. Invictors on my left and Sentinels on my right with Skeryth on my right flank to counter Horthol, which he will. Stupid speed 7 Bison.
TURN 1
Trolls
Burrowers do their thing and I move my army up behind under the stone and behind a wall. Horthol plays it safe behind a forest so I don’t get charged by the Mack Truck. My Long riders sit up on a hill on my left flank.
Retribution
He moves his Invictors up and takes a long rider out but is unable to get shots on the others. His Sentinels move up in groups of 3 in spread formation to take the impending charge. Vyros moves up behind, puts Indomitable Resolve on the Sentinels and Hallowed Avenger on the Phoenix. The Phoenix advances in just at the rear ranks of the Sentinels to counter charge whatever hits the lines.
TURN 2
Trolls
I know I have to kill all of those god damned Sentinels or I am going to get Vengenced in the face and die. So, I run my Long riders to engage as much as possible, getting one into the ranks on Sentinels and close to Vyros, close enough I think it start getting attacks on him under the feat turn. Horthol charges into the Sentinels killing two. The pyre takes a shot at one group, killing 1 and lighting the other 2 on fire. My Impaler throws at another group hoping for a slam, but only killing 1. Madrak moves up feats. Attacks go off everywhere. My one long rider affected kills all the Sentinels on the left side and a few Invictors and unfortunately is just outside of getting an attack on Vyros. Pygs clear out the remaining Sentinels in front of the Phoenix and Horthol pastes 2 more Sentinels. My fell caller buffs the pygs and stays put. I have to have my Rune Bearer cast Blood Fury on the pygs because of a little bit of me forgetting to rile my beasts and not having enough Fury on Madrak. Pygs charge in. I take out everything but the movement on the Phoenix and kill all of the Sentinels. Janissa drops a wall in front of Madrak and I seem like I am sitting alright for now.
Retribution
I have engaged and pretty much Neutered his force at this point. He didn’t bring and Arcanist so his Phoenix is all but useless at this point. He retaliates as best he could. Skeryth charges Horthol and dismounts him, but makes his tough roll. The Phoenix combusts taking out a lot of burrowers, toughs my Long Rider and kills a bunch of his guys around it. The Invictors kill off my long riders finally and Vyros retreats behind them.
TURN 3
Trolls
I open up a hole and charge in for the kill on Vyros after finishing off the rest of his stuff on my right flank. Game set and Match.
Sweet. Madrak murders all!
ReplyDeleteCouple things I want to check. You mentioned casting Flaming Fists and tossing the axe with Madrak in game one. Why did you do that. There were no fire attacks in that list and Flaming Fists is melee only. Did you think it was ranged too?
Also, you mentioned the burrowers cleared out some sentinels on the feat activation in the last game, Sentinels with the +2 Arm spell. That puts them to Arm 19 right? The dygmies are pow 8 on Madrak's feat, they cannot use Point Blank outside of their activation, including on free strikes. You mentioned that they cleared out sentinels and then later in the same turn mention they charged the Phoenix. You also mentioned they didn't have Blood Fury until after Madrak's activation, so that would mean they need box cars to kill a Sentinel in Defensive Line.
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ReplyDeleteThe flaming fist thing seemed to work for me in my head simply because the fire wouldn't just cease to exist on his axe because he threw it. Madrak did like 2 points of damage to Karchev and the last hit by Horthol was 4,5,6 at pow 16 because of the stone. So overall it wouldn't have matters. Though I'll remember that in the future. No one caught it or questioned either so there was no issue.
ReplyDeleteDuring the feat turn, Burrowers hadn't activated yet, so they took their ranged shots because they popped that close and those attacks are out of activation. As for the Blood Fury it wouldn't have mattered on the ranged attacks.
where there only three games :(. Love reading your blog btw^^ Have just started to play the game a couple of weeks ago, so your blog i my tactic source :)
ReplyDelete