30 April 2012

And your leader is....

The Poll for leadership of the Kriels has closed and we are left with some very interesting result.  It wasn't quite the landslide you might expect and it has garnered some very interesting coversation among the Troll community.  Below are the results and then we'll go itno the community's reactions and thoughts on it.



Total Votes: 168

Madrak Ironhide: 37 - 22%

Grissel Bloodsong: 32 - 19%

Borka Kegslayer: 31 - 18%

Captain Gunnbjorn: 26 - 15%

Hoarluk Doomshaper: 19 - 11%

Grim Angus: 12 - 7%

Calandra Truthsayer: 8 - 4%

Jarl Skuld: 3 - 1%

So, some things we can gather from this:

Actual in game power level seems like it has absolutely NO bearing on how people voted. 

The story, flavor and fluff made the biggest difference and clearly the most prominent Trolls in the story are well represented here.

We have a very strong block of leadership in our factions ad the numebrs are very close for the top 5.  After that though the number drop off dramatically with the Warlocks that are clear loners.

People really like Borka.  He has no aspirations of power, but rather just wants a good fight, which is why he follows Madrak around.  So, this means the players who voted for him clearly want nothing but good times while Borka leads.

29 April 2012

The Scrum Painting Challenge Week 15

Well folks I have been miscounting all this time and we actually have 11 intrepid painters still in the Challenge.  We are 15 weeks into the challenge and the few folks left have showed no signs of stopping, so keep those models coming!

25 April 2012

Scrummer Sid, Runekeeper

Though old and bent Sid has traveled for many years uncovering the secrets to Dhunia's power.  He is relatively unknown as he has devoted almost the entirety of his life to his work in solitude.  Though occasionally a report or story comes down of an old albino Troll wiping out small pockets of people or creatures who are causing harm to others.

On his most recent journey to an old shrine to Dhunia he claims to have felt her very presence and his path was forever changed.  Immediately changing the course of his life he found Calandra, or rather Calandra was waiting for him, and offered his services to the Trollblood cause.  With Calandra and Janissa's help Sid continues to recover runes and relics of Dhunia's power, but now he shares what he finds with the Trollblood leaders.  He also uses his vast knowledge and experience to aid the younger Trollblood Warlocks fight the battle to secure safety for all Trollkin and the Trollblood people.  Sid is old, very old, even considering Doomshaper to be young, but his advice is usually solid and his ability at wielding Dhunia's power is fearsome.  

Sid is often found in the company of the newest Warlock's in the Trollblood army that Grissel has begun to call Scrum Captains, and has taken upon himself the title of Scummer.  Nearly all who fight for Scrum Captains proudly call themselves Scrummers and have shown resolve and fight unmatched even among Trollkin. 

When Sid engages in battle the earth tears itself apart amidst his enemies and surges of power turn them to dust.  Younger Runeshapers flock to him and their abilities seem to magnify in his presence as they make the ground beneath the battlefield roll and rock like an angry ocean.


Scrummer Sid, Rune Keeper
Trollbood Warlock (Albino Sorcerer)
~If he know's Dhunia's secrets what makes you think yours are safe?~ Maro, Elder Thornwood Runeshaper.


SPD - 5
STR - 7
MAT - 5
RAT - 5
DEF - 14
ARM - 12
CMD - 7
FUR - 8

FA - C
Warbeast Points - 6
Base Size - Medium
Damage - 15
FEATSecrets of Dhunia - Friendly Faction Warrior model's gain tough on a roll of 4,5,6.  All magic attack rolls originating in Sid's CTRL and cast by Friendly Faction models are automatically boosted.  Sid immediately gains d6+1 Fury, this fury can exceed Sid's fury Stat.  Sid takes damage equal to the number of Fury gained as a result of Secret of Dhunia, this damage is not transferrable.

24 April 2012

Scrum Captain: The Great Blah, Beast Caller

As a young Trollkin it quickly became apparent that the gifts of Bragg flowed in Blah's blood.  He would hop and sing to the older Trolls and the few Full Blooded Trolls in his Kith and Kriel as they toiled and worked in their various dutites.  Whily many enjoyed his abilities it quickly became apparent that the Full Blooded Trolls had a special affinity for his song.  It was not uncommon to find the young Troll with their Axer or Impaler sitting calmly listening to his music.  It also unnerved the elders that such a youth would have so strong an effect over their Full Blooded kin.

Wanderlust overcoming him Blah began to travel down the coast working his way through areas more populated in the Kahdoran lands.  He hired on early as a laborer in a small village loading wagons.  It was during this time that a group of drunken Kahdoran men decided Blah needed to be reminded of his lesser stature in their world.  Small for a Trollkin, Blah fought back as beast he could as the men began to beat him.  In desperation he let out a Call of Anguish as they continued their assault on him.  It all changed in a instant though when a cough and a belch had two of the men engulfed in caustic liquid.  Blah looked up to see an ornery looking Full Blooded Troll pick up a third man and throw him into a nearby building, the man's body falling lifeless to the ground.  Beaten and bloodied the last thing Blah remembered from that day before he passed into unconciousness was looking into the eyes of a very scary looking Troll with peices of metal pushing through it's skin.

It was during this time that Blah connected to the mind of the Slag troll that saved him and the two actually began to travel together. Chomp and Blah began wandering looking for work but it was difficult to hide a Full Blooded Troll or keep it from chasing off the humans or keep it from eating their wagons...  Through these travels Blah sake out Grissel Bloodsong to find out if he could learn to harness his growing ability to connect to his larger Full Blooded cousins.

Grissel is amazed at Blah's Fel Caller abilities, though you won't hear her say it to him.  She is hard on him but uses him and his Trolls for some of the more daring strikes on outlying enemy camps and supply lines.  With his ability to control his own beasts over distances unthinkable for most warcasters Blah and his troop of elemental warbeasts descend on enemies like a pack of wolves.  Notoriously hard to control the elemental beasts follow him around like puppies and seem to enjoy the destruction they cause to enemy warjacks, wagons, and other smaller camps.

Blah and his mace are formidable  indeed, but what makes him strong is that he is never alone. Where Blah is there is always a Slag Troll, or a Strom Troll, or a Swamp Troll, or any number of beasts that follow him.  Whether his gifts come from Bragg or are a unique gift from Dhunia is up to the Elders to decide.  Blah knows he has found his place lending his talents to Grissel and the Trollblood nation.


Scrum Captain: The Great Blah, Beast Caller
Trollbood Fel Caller Warlock
~He sings to the beasts like a parent to their children, and they obediently do his bidding~ Grissel Bloodsong.

Mountain King Rehost - Republish


All I can say is holy shit... This is going to be the most impressive piece of Troll since Mulg.  I have goosbumps and i can feel my wallet getting lighter as we speak.

EDIT: Also the folks at Privateer Press have been so kind as to add the Mountain King as today's insider HERE  also below.



EDIT2:  Lost Hemisphere posted the full diorama HERE, many thanks to our big brother's over there for tasty sweet goodness that is the Mountain King.



EDIT3: More Mountain King Shots from the diorama taken from Ritides pics on the PP forum



23 April 2012

The Scrum Painting Challenge Week 14

Week 14 has rolled around folks and those 10 intrepid painters are going strong. Closer and closer we get to the goal.  Keep thos models coming guys, the prize is right around the corner!

22 April 2012

Who would be YOUR leader?

With the recent talk of Madrak for President, it got me thinking.  Who would you choose to lead if given the chance to vote.  I personaly think the Doomshaper is the way to go, but let us know what you think.

Vote on the poll on the side of the page, let your vote be heard and tell us why you voted!

21 April 2012

Tenacious Techniques #3


  A New Tenacious Techniques post is up and ready for reading! Take a look at what Sid does with airbrushes.

20 April 2012

Scrum Captain: Bakaryu, Master Tactician

Where Warlock's like Goris rely on overwhemling force and strict discipline Bakaryu relies on exploiting the weakness in others.  Having a uncanny ability to see the gap between armor plates while fighting with his sword or the flaw in an opposing armies strategy Bakaryu knows when and where to strike using whatever resources he has whether is be a unit of Champions or hard to manage Winter Trolls.

Not much is known from Bakaryu's history though many have linked stories of a wandering Trollkin Warrior seeking out the best warriors in Immoren and deuling them, resulting most often in their death.  Master of countless entanglements Bakaryu's skill with his Dhunian Forged Runeswords is breathtaking to behold.  His skill is unmatched among Trollkin and possibly among the whole of Western Immoren.  All who have faced Bakaryu have fallen before his blades.

Currently Bakaryu fights for Grissel Bloodsong but has kept his reasons to himself.  Grissel is grateful for his unerring ability to achieve the most difficult tasks and winning against unsurmountable odds to aid in securing safety and a new homeland for his Trollkin brothers.  Grissel suspects him to fight for the enjoyment of the challenge more than any other reason.  His future a shadow even to Calandra they all agree that whatever his motives Bakaryu is a master of his art.  Those few Trollkin Bakaryu picks to fight by his side achieve glory and victory beyond their wildest dreams... though for most of them that glory is only written on the Kriel Stones as they usually do not return alive.

18 April 2012

Scrum Captain: Goris, The Death Claw

Goris grew up in a small Trollkin community that was part of a small Cygnarran Fort Town SouthWest of Armandor near the Eastern Borders of the Thornwood forest.  Though part of a human settlement Goris' Kriel was a tightknit community steeped in tradition while simultaineously aiding in the defense of the town alongside the mostly Ordic and Cygnarran people.  Learning at the foot of his Grandfather Elder Shaman Gartok, Called the Death Claw, Goris quickly became bored with shamanistic studies and leaned more towards working for the town cutting and trimming lumber in the Thornwood and spending many evenings with the other Lumberjacks in the pubs.  As Goris grew in age he also grew in stature and became famous for being able to hew larger trees in a single swing, catching the eye of the local garrison recruiter who was able to persuade Goris to join up with the 'irregulars', an informal set of volunteers, allowing him to train in the defense of the town.

As time passed the relative peace of the town began to crumble as Kahdor moved through Ord and Cryx began to invade clashing frequently with each other and any inhabitants caught in the middle.  Goris' world changed forever one night when he awoke to the sound of walls splintering, rifle fire, and men screaming.  Grabbing his axe Goris ran to the defense of his town.  As he sprinted to his appointed spot with the other irregulars he and his fellows were beset by the walking dead.   Before he could even help with meaningful defense the garrison leader was caught in a blast of caustic spray as a smaller undead creature exploded into shower of deadly goo.  His fellows faltering and his home in danger Goris took charge of the defense with his booming voice while swinging his axe at the shambling undead monstrsities hewing them down like trees.  The men and Trolls rallied around Goris creating an island of resistance amongst a wave of monsters allowing many of the townfolk to escape.   Through Goris' aptitude with his Axe and his newfound ability to lead and inspire the men around him Goris was to lead the survivors to safety.