Grissel found that she like Grim's Earthborn called 'Cannonball'. Being a Dire Troll did not hide the intelligence in the eyes of Cannonball, and Grissel was even suprised when he began speaking to her in very broken and simple Molgur-Trul. He had carried a message to her from Grim warning her of Elven activity in the area... Elven activity? Grissel was pretty sure she had never seen an elf, though Cannonball seemed to know them as indicated through the bond. The Dire Troll didn't seem to like them much.
One of her Scattergunners Grib quickly moved over to her side. With a large foul smelling cigar it his mouth, Grib began speaking to her around it, "The elves are near, though we haven't seen them yet, four of my men lay beyond regeneration because of their arrows." Grissel frowned and barked, "setup defensive positions here, we will wait for them to come to us." Trough the bond she felt Cannonball's eagerness for battle and almost staggered at his ferocity... Dire Trolls, even smarter than average ones, still made her uneasy at their quick easy access to such rage.They're drunk Scottish football hooligans. The flaming caber just adds so much to that image. "'Ey lads, let's set it afire!" "YEEAAAHH" Oleeee ole ole oleeee... ~Not Dice~
24 September 2010
10 September 2010
Throw a Brick at them ~ Chief Madrak Ironhide
One of the oldest Trollblood strategies, beginning from our Alpha warlock Chief Madrak Ironhide. The Troll caster that every Trollblood players owns, yup its our battle-box caster. One of his signature spells 'Surefoot' means him and his Trolls pack themselves so tightly together that they quite literally form a 'Brick' of Trolls. Add in things like the Kriel Stone Bearer and Gobber smoke and now Janessa Stonetide playing pMadrak gives you more and more reasons to make sure large aoe's hit all of your army. Other Troll casters can brick to some degree, Borka with Ironflesh, does a decent minibrick. But no Troll caster can play clumped up with the effeciency of our buddy Madrak.
Photo courtesy of Battlecollege
Chief Madrak Ironhide
Stats- Madrak has decent stats for a Warlock, nothing glamorous but it's okay two of his spells make up for his defeciencies in Defense and take his good MAT and make it great.
Weapons- He has one that he can use in melee or range. At range it doesn't go far but that is what Farstrike is for, if you happen to kill something on your first throw then you get to throw again. Top that off since its a throw STR buffs increase the ranged damage along with the melee damage and his P+S is pretty good to begin with. In melee he has reach which was a glorious addition in MKII. Icing on the cake is Critical Grevious wounds, which makes enemy Warlock's cry if you pull on off while hitting one of them.
Abilities- He has a few nifty abilities. Talisman on subdual means beasts that activate where Madrak can see them can't charge or slam him even when they frenzy. Snap Fire is discussed above. Scroll of Grindar's Perserverance is pretty awesome and is essentially Madrak taking a free hit that won't hurt him.
Spells- Surefoot is his signature spell and key to bricking, it takes low Troll DEF and turns them into being difficult to hit unless you can boost. Stranglehold slows things down from getting into your front lines and has good range, it's also cheap which is good because Madrak needs all the fury he can get. Carnage means that when your brick closes on their front lines your chances of hitting go way way up.
Chief Madrak Ironhide
Stats- Madrak has decent stats for a Warlock, nothing glamorous but it's okay two of his spells make up for his defeciencies in Defense and take his good MAT and make it great.
Weapons- He has one that he can use in melee or range. At range it doesn't go far but that is what Farstrike is for, if you happen to kill something on your first throw then you get to throw again. Top that off since its a throw STR buffs increase the ranged damage along with the melee damage and his P+S is pretty good to begin with. In melee he has reach which was a glorious addition in MKII. Icing on the cake is Critical Grevious wounds, which makes enemy Warlock's cry if you pull on off while hitting one of them.
Abilities- He has a few nifty abilities. Talisman on subdual means beasts that activate where Madrak can see them can't charge or slam him even when they frenzy. Snap Fire is discussed above. Scroll of Grindar's Perserverance is pretty awesome and is essentially Madrak taking a free hit that won't hurt him.
Spells- Surefoot is his signature spell and key to bricking, it takes low Troll DEF and turns them into being difficult to hit unless you can boost. Stranglehold slows things down from getting into your front lines and has good range, it's also cheap which is good because Madrak needs all the fury he can get. Carnage means that when your brick closes on their front lines your chances of hitting go way way up.
Brick Basics
Chief Madrak Ironhide ~ Surfoot is why he bricks so well. Cast it turn 1 or turn 2 (usually on himself) and upkeep the rest of the game. The added defense for him and everyone around him along with making it so none affected can be knocked down takes the Average low Troll Defense into respectable levels. Most of the othe Core-Bricking models have decent MAT and carnage just makes it that much better. Toss is his Scroll and a buff or two and he is very hard to kill in an assassination attempt. If they do rush the brick then Crusher on high MAT high DMG Champs is bad news.
06 September 2010
Calandra, The Dark Mother ~ by Sevwall
Beware trollblood players. The Dark Mother brooks no disrespect, and her powers are insidious. She controls the dice, and through them, the game. Play her with regularity and you will expect the dice to respond to your beck and call. Addicted to the power, games with other casters seem hollow, as fickle dice refuse to bow to your whim. She is powerful, but once played she refuses to play second fiddle to anyone else.
If you are weak willed, I suggest you stop right here. If not, continue on, and see the face of true power.
Calandra
Alias: Cali, Sexy Trollkin, Dice ****er
Calandra doesn’t play the same game as everyone else. She manipulates models, but more importantly she manipulates the dice. Other casters have various powers, but they cannot turn a roll of a 3 into a roll of a 9. Calandra can, with ease, in two separate ways. She is fragile, but her spells and dice manipulation makes her one of the most survivable casters we have. She lacks some power to kill things herself, but even then she will stalk and kill the wounded with her vicious dagger.
If you are weak willed, I suggest you stop right here. If not, continue on, and see the face of true power.
Calandra
Alias: Cali, Sexy Trollkin, Dice ****er
Calandra doesn’t play the same game as everyone else. She manipulates models, but more importantly she manipulates the dice. Other casters have various powers, but they cannot turn a roll of a 3 into a roll of a 9. Calandra can, with ease, in two separate ways. She is fragile, but her spells and dice manipulation makes her one of the most survivable casters we have. She lacks some power to kill things herself, but even then she will stalk and kill the wounded with her vicious dagger.
Calandra, The Dark Mother, Lists ~ by Sevwall
Top Lists
This is the basic list that I use when I want to win. It is not a nice list and it’s not a good way to win friends. However, it will consistently win you games.
Points: 35
Calandra Truthsayer, Oracle of the Glimmerwood (*5pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Trollkin Fennblades (Leader and 9 Grunts) (8pts)
Fell Caller Hero (3pts)
Stone Scibe Chronicler (2pts)
Trollkin Runebearer (2pts)
Trollkin Champion Hero (3pts)
This is essentially a burrower list. I would read the Burrownomicon before playing it. Essentially, your main offense is burrowers, which you support with your copious support solos. The Fennblades play cleanup and the Bomber clears out high DEF stuff that you can’t hit, or boosts damage to cripple heavies. The game ends on scenario or in a quick attrition grind.
So, you want to have a non-burrower list, because you have some small measure of fairness and honor. Okay, another winning list. We will take it up to 50 points to compensate for the lack of burrowers.
Points: 50
Calandra Truthsayer, Oracle of the Glimmerwood (*5pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
* Mulg the Ancient (12pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Trollkin Fennblades/UA (Leader and 9 Grunts) (10pts)
Fellcaller Hero (3pts)
Janissa Stonetide (3pts)
Runebearer (2pts)
This is a slightly friendlier list. Fennblades are your massively first striking unit with the UA, and the feat and the Fellcaller mean that they will crush most opposition. The Nyss strike from the sides, picking off support on the feat turn and generally being a pain with Starcrossed DEF 15. Mulg follows in the back, slowly, inexorably making his way toward the caster to pummel them in the face. Janissa plays guard duty for Calandra, and prepares to dive into combat to forcelock any flanking threats. Its slightly experimental, because Janissa and the UA aren’t out yet and I’ve only gotten a few games in with them, but I’ve run the list with 5 other points in their place (hero and chronicler) and the theory is sound.
This is the basic list that I use when I want to win. It is not a nice list and it’s not a good way to win friends. However, it will consistently win you games.
Points: 35
Calandra Truthsayer, Oracle of the Glimmerwood (*5pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Trollkin Fennblades (Leader and 9 Grunts) (8pts)
Fell Caller Hero (3pts)
Stone Scibe Chronicler (2pts)
Trollkin Runebearer (2pts)
Trollkin Champion Hero (3pts)
This is essentially a burrower list. I would read the Burrownomicon before playing it. Essentially, your main offense is burrowers, which you support with your copious support solos. The Fennblades play cleanup and the Bomber clears out high DEF stuff that you can’t hit, or boosts damage to cripple heavies. The game ends on scenario or in a quick attrition grind.
So, you want to have a non-burrower list, because you have some small measure of fairness and honor. Okay, another winning list. We will take it up to 50 points to compensate for the lack of burrowers.
Points: 50
Calandra Truthsayer, Oracle of the Glimmerwood (*5pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
* Mulg the Ancient (12pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Trollkin Fennblades/UA (Leader and 9 Grunts) (10pts)
Fellcaller Hero (3pts)
Janissa Stonetide (3pts)
Runebearer (2pts)
This is a slightly friendlier list. Fennblades are your massively first striking unit with the UA, and the feat and the Fellcaller mean that they will crush most opposition. The Nyss strike from the sides, picking off support on the feat turn and generally being a pain with Starcrossed DEF 15. Mulg follows in the back, slowly, inexorably making his way toward the caster to pummel them in the face. Janissa plays guard duty for Calandra, and prepares to dive into combat to forcelock any flanking threats. Its slightly experimental, because Janissa and the UA aren’t out yet and I’ve only gotten a few games in with them, but I’ve run the list with 5 other points in their place (hero and chronicler) and the theory is sound.
01 September 2010
Epic Doomshaper Tier Teaser @ Bell of Lost Souls
Bell of Lost Souls posted a pDoomy Tier teaser today. You can check the full article out HERE.
Cheaper Dire Trolls... yes please. And contrary to the general idea on the PP forums. I like the Skinner enough to bring him on purpose.
Cheaper Dire Trolls... yes please. And contrary to the general idea on the PP forums. I like the Skinner enough to bring him on purpose.
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