So my second list is my other most played caster since MKII and easily my most played in MKI. Madrak, Thronwood Chieftan. The old standby. He doesn't have the offensive power ability of his epic form but he brings other things to the table for scenario play.
Trollbloods
Standard Army
PCs: 50 / 50
40 models
[00] Madrak Ironhide, Thornwood Chieftain (0 / 6 WB)
[02] >> Trollkin Runebearer
[09] >> Dire Troll Mauler
[03] Janissa Stonetide
[03] Fell Caller Hero
[02] Stone Scribe Chronicler
[03] Trollkin Champion Hero
[06] Kriel Warriors (9 grunts)
[02] >> Kriel Warrior Standard & Piper
[03] >> Kriel Warrior Caber Thrower (3 Caber Throwers)
[10] Trollkin Champions (4 grunts)
[03] >> Skaldi Bonehammer
[08] Trollkin Fennblades (9 grunts)
[02] >> Trollkin Fennblade Officer & Drummer
The first thing you will notice is that there is only one beast. If I lose him I'm screwed. The second thing you will notice is that there is no Kriel Stone. I know its good but I just don't feel like it adds enough to my list to be worth losing half of one of the units.
First things first, the Mauler. We all know beasts are needed and even fantastic so why one Mauler. The answer is simple, out of all our casters pMadrak manages fury the worst and can run the lightest AND I want as much infantry as I can fit in the list to help swarm the board. So my choices are either one heavy that costs nine points or two lights that cost 9 points. I chose the one melee heavy that can really get it done in melee if necessary and that has a spectacular animus for any models in range.