30 November 2009

Sevwall's Fieldtest Thoughts - Warlocks

My thoughts on each model as it is now in MKII, with a list of potential Feedback possibilities if the model fails to live up to my expectations. I will try to evaluate all models as if it were the only rules they ever had, unless I am suggesting feedback, in which case I reserve the right to draw on old rules. I will revisit this later on.

Models I have not played with are left out.

Models rated 1 to 5.
1 = Total Junk
2 = Underpowered
3 = Balanced
4 = Overpowered
5 = Broken

Madrak - 3
Seems quite acceptable. Surefoot is a spectacular defensive spell, and as an upkeep it allows him to send people off under its effects without having to recast it every turn. Stonefall is a poor offensive spell, but really his axe is all he needs to affect things at range.

I am undecided if he needs any changes. I feel like he needs reach, but that may just be wishful thinking. I’m going to say he is probably fine as is.

pHoarluk - 2
Wow, he has really turned into a true denial caster. Purification is a nice ability, especially since it can remove animi now, and there are some nice defensive animi out there. Past that, he seems nice if a little underwhelming. He works well with beasts via Goad, but his offensive potential is very limited, and Death Sentence and Stranglehold are very short ranged for him. One major problem is that he needs to recast his upkeeps when he Purifys, and that he is often out of easy range to recast his spells. So range is a problem, and he is a tad underpowered…..

Possible feedback: Something as simple as a bond that turns a beast into a channeller seems reasonable. It lets him effect the battle without putting himself at too much personal risk. Since his repetoire of offensive spells is limited, this should not swing him over into the ‘too good’ range.

Borka – 2
Borka is a weird one. Obviously Mosh Pit is hugely powerful. He gets an extra fury each turn through the keg carrie. Yet he seems… lacking. Boring maybe. Bum Rush is very hard to pull off, since it is much, much more limited that Counter Charge in that you have to move in a straight line. Cooler may as well be blank for all you will cast it. Yet he isn’t really bad in any way. Just slightly lacking. He seems to be geared towards beasts, yet has such little capability to run them.

Possible Feedback. Forget the pseudo Fury 6 from Keggy, just make him a 6. It helps him run the beasts than his feat and his spell list want. Keggy would lose Top up, and gain nothing in return. This keeps it as a small buff. Keggy would then have a sigular, but important purpose.

eMadrak - 3
Played with him a few times. He seems alright, just fine really. He is one of the two casters who seem to make Mulg a bit over the top. But Warpath is otherwise cool, he threatens nicely in melee with his big axe and even a possible Vortex of Destruction. The feat still rocks.

Possible Feedback: He wouldn’t be broken with reach. If pMadrak gets it, eMadrak would too.

eHoarluk - 3
What can I say? He is fun now, he has a cool but not crazy spell list. Wild aggression is a huge buff, but Warmachine shows how balanced it is. Refuge is simply cool. The only real issue is the feat. If you do not have a turn where you can charge (as happens in games vs fast opponents or opponents with shutdown feats) you do not have a feat…..

Possible feedback: The feat should grant +3” of movement regardless of whether you charge or not. Aside from that it seems fine.

Calandra – 4
We run into a problem here. Calandra is fine. She really is. Not overpowered. But Befuddle is. It is the answer to every problem you can face on the field. Unit? Turn them around to give you backstrikes and prevent them from charging. Or just clump them and send an axer or a scattergunner to wipe them out in a single attack. A possible 20” threat on the spell (Rush + Bonegrinders.. its even further if you charge) is just a little too much for this crazy spell.

The rest of it is fine. Her new feat was a stroke of genius,

Posssible Feedback: Befuddle at RNG 10 is too much. Make it RNG 8 again.

That was the easy part. Tommorrow….. Warbeasts!

Fury, Trolls, and the Hordes MK II Field Test

By Josh Gardner (PG_General Nemo)

PhotobucketAs a Trollblood player and frequent reader of the Privateer Press Trollblood Discussion Forum, I am used to hearing complaints about my beloved faction. I hear anything from “We are too slow!” to “We don’t have fury management!” and I must say that I am disappointed not in my faction, but the doomsayers who yell outright fallacies and conjectural falsehoods about our brothers in blue, and I am here to dispel these illusions.

First, we address the “issue” of fury management. I will lay this out clearly for my readers, and they may not like what I have to say, but it is my view on the subject: There is no such problem with Trollbloods. A lack of a unit like Paingiver Beast Handlers or a solo like the Forsaken does not at all put at as at a disadvantage. The first argument I will hear after stating this is that we have too many low Fury warlocks for our high Fury warbeasts. My answer is “So what?” Just because your Dire Troll Mauler has 5 Fury, it does not mean you must force all of it, and if you do, it is because you really need to hurt something. Chances are, thanks to that high Fury warbeast, that its target is dead. If he is likely to frenzy, it is the responsibility of the player to compensate by either making sure that when it frenzies it attacks an enemy model, or that the warlock, low Fury or high, has as much room for that Fury as possible. If the warlock can’t hold it all despite its best efforts, he or she should prepare for the worst case scenario and do both. I have no sympathy for those who have a problem doing this, because it is in their power to prevent it. You made a simple math error? Fine. I do that too. You gave all your warbeasts way too much Fury for your chosen warlock to handle responsibly? Then you should expect them to frenzy.

Immediately, the next argument will follow: “Why should I have to try so hard to keep my beasts from frenzying when all other factions have a way to deal with this?” Well, Circle lacks the ability to manipulate Fury and Threshold outside of specific warlocks, so that leaves only Legion and Skorne who have a consistent way of dealing with high Fury loads. The answer to the aforementioned question, however, is that we pay for having the most five Fury heavy warbeasts of any faction in Hordes. We have The Dire Troll Mauler, The Earthborn Dire Troll and Mulg the Ancient, all of which are frequent fliers in Trollblood lists. Skorne has only one five Fury warbeast: The Titan Bronzeback (I exclude Molik Karn in this for sake of consistency), and it is arguably less common in Skorne lists, in MK I or II. Circle has no five Fury warbeasts, and neither does Legion. So, we have an even simpler answer to this question of ours: Because it is how we are built as a faction. We pay a frenzy tax on our warbeasts, and it is a fair one in my opinion.

More boosted attacks always equal more dead enemy models, especially with the speed (Rush, Barroom Blitz, Scroll of Grimmr, Goad, Warpath, etc.), power (Rage, Acidic Touch, Fists of Flame, Stone Strength, Charge of the Trolls, etc.), and accuracy (Carnage, Charge of the Trolls, Wild Aggression, Fate Blessed, Good Omens, Barroom Blitz, etc.) that our warbeasts can bring to the table, along with a litany of free slam, charge and knock down effects. Our heavies are deadly, very, very deadly, and potentially frenzying after going all out is definitely not a problem when all these are factored in.

Do not get me wrong, though, there are problems with Trollbloods, but Fury management is not one of them. What the Trollblood community as whole needs to do is throw aside what they wish they could have in their models, throw away what they miss about the models they have purchased, painted and played since the release of Hordes, and take a step back. Look at Hordes MK II, regardless of your faction, and judge it as though you were seeing it for the first time. Instead of complaining about how the Field Test is not living up to their expectations, play the damn game, fellow Trollkin. It will be difficult, it will be tough, but that is what defines our faction! Play games, give clear, reasoned feedback, and most of all have fun!

28 November 2009

Sevwall, Reporting In!

Hello, for those of you who don't know me, I'm Sevwall over at the Privateer Forums. I tend to write big long articles about casters, and slightly shorter (but still long) articles about the rest of the models in the faction. I will be contributing Material here for the foreseeable future.

I'm not positive, but I may also post a big long compilation of the Feedback that I send in at some point, so that may be the next you hear from me. Talk to you later.

23 November 2009

Wanted -- Trollblood writers.


Looking for a few good Trolls.  This blog needs more Trollblood goodness.  I need someone to help me with a complete listing of MKII caster and Trollblood tactics.  Co-Authors will assist in helping me write a more complete set of tactics, lists and impressions on how to use each Trollblood model to its fullest.  Things I want to accomplish in the upcoming months.
  • Complete a set of tactics with the new MKII models.
  • Help maintain and update statistics of performance versus other armies.
  • Post battle reports from your local leagues.
  • Post events and results from your local leagues.
  • Other random impressions on Trollblood stuff.
  • Even a little bit of other faction items.  But mostly Troll stuff.
If you are interested please send me a PM on the Privateer Press Forums to theummhmmguy. Or send me an E-Mail  If you do want to post to this blog as a co-author there are a few things I will require.

  • Try to post once a week
  • Trollblood Battlereports
  • Any fluff or imaginary models you might have made.
  • Trollblood model tactics.
  • Upcoming events from your local meta
  • Event results
  • Game statistics from when your Trolls play including the caster you played, the caster you played against, and the model that achieved the killing blow.
  • No adult content PG-13 or better please. 
As a final note, any co-authors that do want to post I will do my best to implement any ideas and suggestions you might want added to the blog but I will maintain Chief-Editor status.

Grim's Gunners

Grim could feel something different in the world around him but couldn't quite pinpoint it.  He of course had bigger issues at hand, with two separate Cygnar armies approaching.  He looked through is scope at one of them lead by a very old, very capable looking man. He knew Nemo instantly though he had never met the man.  His army was co-ordinated and very precise though they looked more relaxed, "Nemo would surround himself with veterans," Grim mumbled under his breath.  He swiveled his scope the other direction to take a look at the other group of Cygnar's warriors.  A mounted man he had met and barely defeated in battle only once before.  He had with him a handful of jacks including one that made Grim shiver just a little.  Though he couldn't place the casters name, he knew a Hunter when he saw one.  As he watched the two separate armies array themselves against him he caught a glimpse of something in the mounted caster's eye... yes he saw it in Nemo's almost saddened expression.  One of the two Cygnar caster's was a fake.  Some dropout journeyman with some potential, but unable to pass the final tests to become the leader Cygnar wanted.  Grim nodded to himself and decided which one of the two he thought was a phony and set his army in motion. "Cannonball," Grim said to his battle-hardened Earthborn, "I found some jacks for you to smash, you wanna go get em?"  Cannonball grinned and started off in anticipation of one of his favorite games... Beating up on Warjacks.

In what will probably be our last MKI match ever, only three people showed up for game night so we decided to play 500pt armies against each other.  I rolled highest with Grim and opted to go first, Nemo went second and Kraye went third.  Our armies to the best of my knowledge.

Faction: Trollblood TR
Points: 495
Model Count: 9
Victory Points: 18

Grim Angus Points: 76
Troll Axer Points: 72
Troll Impaler Points: 75
Earthborn Dire Troll Points: 125
Alten Ashley, Monster Hunter Points: 32
Rorsh Points: 100
Brine Points: 0
Swamp Gobber Bellows Crew [2] Points: 15

Faction: Cygnar CG
Points: 499
Model Count: 9
Victory Points: 17

Captain Jeremiah Kraye Points: 87
Hunter Points: 88
Lancer Points: 76
Ironclad Points: 103
Gun Mage Captain Adept Points: 32
Journeyman Warcaster Points: 25
Major Katherine Laddermore Points: 59
Eiryss, Mage Hunter of Ios Points: 29

Faction: Cygnar CY
Points: 498
Model Count: 26
Victory Points: 19

Commander Adept Sebastian Nemo Points: 75
Squire Points: 18
Thorn Points: 93
Gun Mage Captain Adept Points: 32
Journeyman Warcaster Points: 25
Black 13th Gun Mage Strike Team [3] Points: 77
Sword Knights [6] (0 added) Points: 56
Sword Knight Officer & Standard Bearer [2] Points: 27
Alexia Ciannor Points: 52
Thrall Warrior Points: 0
The Risen [6] Points: 0
Lady Aiyana & Master Holt [2] Points: 43

Okay let me stat of by saying that I made these pics a few days after the game, so exact distances and movement may not be totally on.  At least you can get an idea of the flow of the game from them.  I will put some blurbs in but will for the most part only put in deaths and some pivotal attacks in the turn listings.

Deployment - Trolls went fist and I deployed in the middle of my side with Nemo to my right and Kraye to my left.

Turn 1 - DeathsAlten Tr KILL pEiryss Cg

Alten turned an winked a Grim, he knew of course that he couldn't normally shoot that far and that Grim had likely helped him.  They respected each others ability of course, and both of them could handle themselves, but that didn't stop them from competing one with another.  Not to be outdone by that wiley Troll ablino he set his sights again on the next target sensing Grim's help again he still knew hitting his target was all up to him.
Turn 2 - Deaths
Alten KILL Tr Journeyman Cg
Holt Cy KILL Laddermore Cg
Lancer, Ironclad CG KILL Brine Tr
Gun Mage CG KILL Thrall Cy

Eager to help as much as Alten did, Rorsh sent Brine running in.  No matter how hurt his big friend got he always seemed to survive when the battle was over, "Let us make Cannonball wish he got there first eh Briney, go take a hit and then take him down."

Turn 3 - Deaths
Brine Tr 2-Shots Ironclad Cg
EBDT Tr 2-Shots Lancer Cg
Kraye Cg HITS Alexia KILL 3 undead Cy
GunMage Cr KILL Thrall Cy

Cannonball did think too much, but he did think that stupid pig deserved to be out of the fight while he finished off the other jacks... They were his to smash, but he would let the pig have one at least.

Turn 4 - Deaths
Grim Tr - Alexia Cy
Impaler Tr KD Officer and SK Cy
B13 Cy KILL Gobber
Gun Mage Cy KILL Gun Mage Cg
Kraye KILL Holt Cy

Nemo thought to outflank Grim while he dealt with what must be a Kraye imposter,  Nemo would let them beat each other up a bit before he fully comitted his forces to the fight. The Gun Mage next to him said in alarm just as Nemo himself noticed what was happening, "That Troll has literally crushed him and our forces are unable to engage him, we may be too late sir." Nemo just scowled at him, he had lost some initiative but his sword knights were more than capable of taking down those beasts of Grim's.  His respect for that Troll has just increased however, his reputation for being a true hunter of men was becoming quite apparent. "We will hold because we must, but when the Trolls spell fades we will cut him off from his support"  Just as he spoke those words though, Rian of his Black 13th was cut down from Grim's friend in the Tree's... wasn't he supposed to be a beast hunter?

Turn 5 - Deaths
Alten Tr KILL B13 Rian
Axer Tr KILL Sword Knight x2 Cy
Rorsh Tr KILL Sword Knight x1 Cy
Impaler Tr KD Officer KILL SK Cy
B13 Cy KILL Gobber Tr
B13 Cy KILL Rorsh
Hunter Cg BEANS Grim Tr xFer

Turn 6 - Deaths
EBDT Tr KILL Kraye, Hunter deactivates.
Impaler KILL Sword Knight
Axer KILL Sword Knight Standard Unit Flees
B13 Cy KILL Axer

Laying on the dirt wondered what had gone wrong, the imposter Kraye finally realized he was not whom he thought he was.  He had the vague impression of being in a Cryxian ritual in which they made him who he was... but if he was not Kraye, then who was he indeed.  As he choked on his last breath he almost thought he could remember training as a junior to Kraye fresh out of the academy.

Nemo's Gun Mage was bolstered by his own success against the imposter and Nemo's ability to command.  He turned his guns up towards Grim thinking to help put this Troll to an end. As he squinted down his sights he saw Grim's rifle pointed his way...

Having done all he could to help Grim, it quickly became apparent that his last kill would be the end of him. He hunkered down in the trees pretending to be hit by the last shot from a shooter whom he thought might be better than he was.  As he lay hidden in the uderbrush, he realized that his left arm had gone numb and could feel a pool of blood forming around his shoulder, maybe he was out of the fight.  As he drifted into unconsciousness his already high respect for Cygnar grew a little more.

Turn 7 - Deaths
Grim Tr KILL Gun Mage Cy
Impaler Tr KILL Journeyman
EBDT takes out most of Thorn no kill
Nemo Hits Grim for no damage
B13 KILL Alten
B13 Hits Grim xfer to EBDT
Sword Knight Rally
Nemo Flares

Grim still couldn't shake the feeling that something was changing in the very fabric of the world around him.  He shook his head, he was not used to being so easily distracted.  Cannonball roared from the side as he tore into yet another warjack and Grim refocused, this time on Nemo himself.  It would be unfortunate to kill a general of Nemo's ability but he would do what he must.  He leveled Headhunter and fired, watching Nemo stagger but not go down.  As he leveled to fire again lightning blasted into his side.

Nemo was hurt, more than he had been in a long time.  Sending lightning powered by his own invention into Grim he watched the damage melt off him and into his giant Warbeast.  The fight not yet being over, he blasted another bolt towards Grim but missed high.

Turn 8 - Deaths
Impaler misses Nemo
Grim REDUCES Nemo to 2 Damage
B13 misses Grim
Nemo hits Grim for no damage
Sword Knights x2 KILL Impaler

Losing another one of Madrak's Impalers was not going to make him happy.  It was time to end this, he leveled Headhunter at Nemo again and found himself looking Nemo in the eye.  Nemo nodded and signaled his withdraw.  Grim nodded, put down his rifle and used the bond to let Cannonball know the time for fighting was over.  He could hear Cannonballs' roar of protest but knew today's carnage would be enough.  The fight had been costly but he had somehow came up on top.  He saw that Rorsh and Brine though badly hurt were already gone and set off to find Alten.

Turn 9 - Deaths
Grim KILL Nemo

Alten awoke with his head pounding, his foggy eyes began to clear and he focused in on his rescuer.  It was Grim, smiling knowingly, "Good showing Alten, you did quite well today," Grim cuckled, "Have some whelp ale and we will discuss who had the better shots."  Alten grimaced and swallowed down some ale, he knew Grim would poke fun at him for having to rescue him, "sounds like all your doing is hiding in some trees when you should be shooting Cygnarrians.  Don't worry though, I got all the hard targets for you," Alten chuckled and grimaced again at a new wave of pain in his shoulder.  Grim, usually quiet, actually bellowed and then pointed at Cannonball who was wearing the top of a hunter's head for a cap while grinning widely.  They both chuckled at the hulking beast and the three of them set off for Madrak's camp, Grim would have to see if Madrak had felt the strangeness to the world.

19 November 2009

Teach me to paint.

This Decemberl, Thursday the 10th we will be joining all the miniature gamers in our area for some painting tips. Bring your paints, brushes and figs. Come share and get advice on Priming, Washing, Detailing, Assembly, Basing and much more.

We will also be doing Warmachine/Hordes Demos on the 10th as well so if you are interested or need a refresher on the new MKII rules come on in to Phoenix Games & Comics

MKII League 2010

Starting January 7th and going until February 12th. We will be doing a homebrew league every Thursday. Each week will have incentives that can be used for small in game advantages.

Week 1 - Duels - Assassination
Week 2 - Brawl - Objectives
Week 3 - Duels - Scenario
Week 4 - Duo-Duels - Assassination
Week 5 - Brawl - Objectives
Week 6 - Duels - Scenario

I will post more details when we get closer and welcome suggestions from anyone, especially those playing on what will be played.

Grim Takes MKI out with a bang.

In what will most likely be the last Mark I game played with my Trolls we played a three way match pitting a 500 point Grim list vs a 500 point Kraye and a 500 point Nemo, last night.

Needless to say it was a glorious battle full of all the things we love in Warmachine... battle report coming soon.

09 November 2009

Borka vs Seige Battle Report

Not the first time Borka wished his Keg Carrier would stop bathing in their Kegs of Whelp Ale. He had to admit though that it seemed to be bringing him luck. Luck for Borka often meant warriors around him died, but those that fought along his side knew he would always go where the battle was thickest. He crushed another mug of ale and began tapping his mace on his knees... he needed action, this forest was getting boring.

"We have found some enemies," Seige's Gun Mage Captain reported, "a small group of Trolls have wandered too far into our territory sir." Seige didn't dislike the Trolls, in fact he had fought beside them on more than one occaision and found them to be more honorable than most humans. That and the punishment they could both take and dish out in hand to hand combat was downright legendary. His orders were clear however, all invaders to this part of Cygnarian territory were to be eliminated. There was too much secrecy in Cygnar right now. Trolls were nasty in hand to hand combat, which is why he planned to shoot them do death. He signaled his officers, whitout a word they sprang into action. Respect for the Trolls was one thing, but his duty to Cygnar came first.

My Army
Borka Kegslayer
Pyg Keg Carrier
Dire Troll Mauler
Krielstone Bearer and Stone Scribes
Trollkin Champions
Fell Caller
Fell Caller
Trollkin Hero
Trollkin Hero
Stone Scribe Elder

His Army (I think)
Major Markus 'Siege' Brisbane
Black 13th Gun Mage Strike Team
Journeyman Warcaster
Stormguard 10/10?
Gun Mage Captain Adept
Reinholdt, Gobber Speculator

Our Map was full of terrain with a couple low diagonal walls in the middle with a blocking silo off the middle left. A couple of big forests close on each left side, with a small treeline running up the right side.

Cygnar won the roll and opted to go first.

Cygnar - His Stormguard were right up the middle with his jack, caster and solos right behind them. The B13 lined up along my left flank.
Trolls - Everything in the middle of course. Though two Fel Callers and one Hero did line up accross from the B13.

Turn 1
Cygnar - The B13 headed straight into the forest running to get there. The Stormguard also run right up the middle. Seige shields the SG and moves up and to my right behind them.
Trolls - Champs run to the first low wall in the middle. Both Fel Callers and a Hero run towards the B13 falling a few inches short of melee. Mauler and the other Hero hang back putting the silo in between Cygnar and themselves. Borka casts mosh pit but forgets to hit the Hero in front of the B13 with Bum Rush.

"Hang back you Bone Headed, Sons of Brag." Borka gave his men a free hand, but if they didn't listen to him the few times he had orders for them then he would let them die of their own choices. Seeing the Fel Callers run out into the open to be shot by the Cygnarian Troops was foolish for Battle hardened warriors. Live or die, those three would not be sharing his Ale with him anytime in the near future.

Turn 2
Cygnar - Sure enough my mistake costs me the lives of a Hero and a Fel Caller to the B13. The SG move up just out of range for Champs to charge and stop. Not wanting to kill Kenny Ground Pounder hits the Champs doing little damage. The Gun Mage moves over to shoot at the other Hero behind the Silo and hits him for four damage. Seige leaves the SG shielded and his jack takes a shot at the Mauler but is out of range.
Trolls - Fel Caller stabs Rian to death and is pretty much done, alone with the remaining two B13 means he will probably die on his next turn. Champs run to engage the SG, Borka upkept Mosh pit and moves up hoping to bounce of bomb off the jack and into reinholdt but it misses and drifts intot he SG doing no damage. Borka casts Bum Rush on the Hero and then Kenny LQ's Borka and moves up and in front of him. Stone casts +2 Armor and stands right next to Kenny.

"That Troll looks to be almost the same size as the legendary Slaughterborn," the Journeyman commented to no one in particular. To wich Seige replyed, "I know him, stay back and shoot him if you want to live. His name is Borka, and his ability to smash up his enemies is almost as great as his ability to drink." Seige could see the battle unfolding and knew it to be a rout. Borka's front line was nearly collaspsed, his flanking warriors were destroyed and his beast looked pretty hurt. Accompanied by little losses on his side and it was a bad day for Borka... It looked as though Borka didn't care and was even drinking, and was that little Troll actually bathing in the keg?

Turn 3
Cygnar - The B13 Finish off the last Fel Caller. Gun Mage shoots at the Stone killing the sacrificial scribe behind him. Seige activates and feats but is reluctant to use Ground Pounder near Borka for fear of killing Kenny the Keg Carrier. The jack shoots the Mauler cutting its life in half and the SG kill three Champs one of them making tough, Mosh pit doesnt work as his SG are lined up in two rows.

Borka relized he would be taking matters into his own hands, his Mauler Dave had already suggested it crudely. The Mauler was acutally learning to speak a crude version of the common Troll tongue. "Kenny get out of that Keg and bring me the whole keg," Slaying the Keg he nodded to Dave and once again Borka got a flying lesson.

Trolls - Having lost too many warriors and not killed enough of his stuff I decide its time to go for it. The remaining three Champs kill a few stormguard on the end trying to open a lane for Borka. The Stone moves up as far as is and and Pops the +2 STR aura. Kenny activates and puts LQ on Borka. The Mauler goes next putting Rage on Borka and steps up behind him to throw, Borka nearly Str checks out of the throw but the drift of 2" directly toward the gobber puts him in pefect position. Borka then activates and proceeds to beat Seige's face in, @ POW20 it is dice -1 on damage. Borka boosts to hit on the first attack and does 15 damage on four dice, buys a second attack boosts to hit and damage dealing an additional 14 damage ending it for Seige.

The last thing seige remembered was seeing Borka flying directly towards him through the air, thrown by his Dire Troll. Borka hit the ground running and promptly bashed Siege in the head. Seige was dazed seeing spots before his eyes, he tried focusing on his warcaster ability to aid him but his mind was too fuzzy. As he looked up at Borka he saw the mace coming at him again unable to scramble out of the way everything went black. He awoke in a clearing with waht was left of his army, some Storm Guard and two Black 13 members. "The Gun Mage has left to get help," Lynch said, "They destroyed any who resisted along with our jacks and left us with a small keg of their brew." Seige chuckled and wondered why Borka had left him alive.

Synopsis - Running up the Fel Callers was supposed to be a distraction for the B13 so they could get killed allowing the hero to Bum Rush them. A good tactic IF you remember to cast bum rush. Mosh Pit was useless against a ranged army. I will miss the Borka Bomb in MKII.

03 November 2009


Skegg supposed he was stealthy by Troll standards, but he wasn't so sure that measured up to some of the other races. These Nyss Hunters were fantastic at moving sliently through the woods. As he watched them they rooted out handfuls of Cygnarian scouts with little trouble at all. As he watched them at work, noting the expert ways they handled their bows and claymores, their leader became clear. A Nyss woman whom at first he didn't even notice, was clearly in charge, that and clearly better at everthing than the rest of her unit of hunters. Their leader told them to setup camp right where they were, a bad sign for Skegg since at the moment he was predening to be a rock that one of them had sat on to take watch on the edge of the clearing. He supposed it would be a long night, so he starting trying to learn how many were there and which ones were the best at what they did. As he watched and listened he noticed two others that were with these hunters, but seemed to be working of thier own accord. The first one he had seen, the second he learned of from the Nyss sitting on him.

The first one obviously a Nyss, but young looking, seemed to be constantly muttering to herself constantly. As Skegg watched her begin to practice with her bow it became immediately clear that she was better than most the other hunters with it. She would shoot one arrow at a tree, take a pace back then draw and shoot as quickly as he had ever seen, planting the first arrow directly below the first until there was a long line of arrows down the tree. The man sitting on him began to speak as Skegg cursed under his breath for not noticing another hunter walk up, "She is pretty Cael, but remember how quickly she killed that fellow that attacked her." The other man, Cael, chuckled almost sadly,"yes that one is both pretty and dangerous, but she has proven herself to us. That shooting of hers is probably better than Celena herself." The still un-named hunter sitting on him noted, "Well yes, but her Iosian friend makes them a deadly duo. You are the best I have seen Cael, but that Iosian Kyla would take you apart and not even blink a hint of emotion about it." "I suppose you're right Jeffe, but those soulless are just disconcerting. I can see why the Iosians blame humans for the condition, though I am not sure it is their fault. Anyway, Celena wants to talk to you and it is my watch."

With that the two Nyss men both departed, one walked into the forest and seemed to vanish while the other headed to find his leader. Skegg scanned the encampment but couldn't see the Iosian Kyla, not seeing her with his eyes he stretched out his limited abilities and immdediately found the absence of magical energy. He released his magic and squinted through the dusk finally seeing her, another young looking female this one Iosian sitting perfectly still and showing little emotion at all. As he watched the girl drew two wicked looking blades and began to work through a routine that was both impressive and impossible for a Troll to accomplish.

Skegg began musing about his Troll lineage, it was pretty impressive after all. It was also the reason he was named Kithless. His grandfather was a very good Fel Caller in his day not to mention his prowess with the sword, of course his grandfater also lost his mind, murdered most of of kith and mated with a Pyre Troll and then got eaten by the same Pyre Troll. That child was his mother, and she was a very good mother even though she was a bit of an outcast due to her lineage. She possed all the abilities of both her parents. His other grandfather was just as glorious, he was nothing more than a farmer for his Kith, not a bad way to live working off the land. This grandfather drank too much even by Troll standards, which is impressive to say the least. One evening he went out to investigate sounds coming from his brewbarn and found a very inebriated Slag Troll. It was strange having two grandfathers fall to the same fate, but his father was an interesting Troll, with the Orneryness of his mother and the stupidity of his father dad was a poor one at best. His mother never told him how he was born, and she never would since her father took himself and his mother to Dhunia in a fit of rage one night. It was his father's crimes that labeled him Kithless, and truth be told it was probably a good thing.

He was an interesting Troll for sure. He had some marginal Fel Caller ability, though it was really only good for soothing the lesser of the Troll beasts. It did give him needed help from the occaisional Slag or Pyre Troll when he got in a tight spot. He could fight almost as well as any Fel Caller with two swords, though he had taken to carrying a mace in one hand and a sword in the other. If he was hungry he could eat metal thanks to his grandmothers physiology, though it hurt when he did it. And if he really needed some help he could spit small amounts of molten acid and fire onto his hands or weapons or even at his enemies. He was smaller than most light beasts and half-Trolls, but was suprisingly agile for a Troll. His regeneration was unparralled, it seemed he had all the regeneration of a Dire Troll packed into his smallish frame. It sure made him hungry all the time though.

He wanted to be fighting on the front lines with what he considered to be his Kith and Kriel. When he had went to Grissel to ask if he could fight though, she reminded him of his position with all Kriel. He of course reacted agrily and spit at her tent, forgetting about his spit, it burned her tent down. He decided then and there he would help as best he could from a distance, dispatching Cygnarrian scouts and troops wherever he found them crossing Grissel's West flank. The tiring part about it was hiding from Grissel's troops at the same time. He supposed Grissel was offended that he had any Warcaster and Fel Caller ability at all. He was hardly a warcaster, when compared to the great leaders and Troll shamans in this war his abilities were marginal. Even for a Troll what he was, well it was hard to swallow for most Kriel. Too many of them grouped him into the same categories as Boomhowler for his taste, though he heard that Boomhowler might actually be helping Grissel, it was probably in spite of Grissel.

Skegg's musing were inturrupted by a runner coming into Celena's camp, "Grissel asks that you come to the front immediately, her West flank is collapsing" As the camp of hunters, immediately set off to Grissel's aid Skegg reached out in his mind to his brothers. Bark the Slag Troll and Lit the Pyre Troll did not even need to be asked upon seeing his intentions and were soon heading the same way the Nyss Hunters and their two young friends did. Regardless of Grissel's feelings toward Kitless and bastard Fel Callers, he would do what he could. Besides that, Bark and Lit were sure that Skegg could get his arm cut off and grow it back fast enough to pick his mace back up and kill whatever cut it off. They were determined to give Skegg any opportunity to prove them wrong. As the three of them ran towards the oncoming battle Bark let out his signature Barking Roar and lit just howled, in fact Skegg found himself mimicing their enthusiam...

02 November 2009

Steamroller 4 Results

Fast paced tourney with three rounds ended up with a decent turnout.

Here are our results

1st - McCryx - Cryx
2nd - Jefferson - Legion
3rd - MikeO - Cryx
4th - CB - Cygnar
5th - Taylor - Circle
6th - Adam - Khador
7th - Dustin - Khador
8th - AC - Circle

This January we will start our league, and for the Holidays we will be doing a figure exchange. I will keep you all posted.

For those of you looking for a spectacualr battle report. I will have one for you after this weeks gaming night.