13 June 2011

Lock n Load Masters eMadrak List

Since time is coming short and I doubt my list composition will be earth shaking I'll post one of my masters lists and give a tactical Break down of how I see it playing out on the table.

So without further ado...I bring you my eMadrak Masters list.

Points: 50/50

Madrak Ironhide, World Ender (*5pts)
* Pyre Troll (5pts)
* Troll Impaler (5pts)
* Trollkin Runebearer (2pts)
Kriel Warriors (Leader and 5 Grunts) (4pts)
* 1 Kriel Warrior Caber Thrower (1pts)
* Kriel Warrior Standard Bearer & Piper (2pts)
Krielstone Bearer and 3 Stone Scribes (3pts)
* Krielstone Stone Scribe Elder (1pts)
Pyg Burrowers (Leader and 5 Grunts) (4pts)
Trollkin Fennblades (Leader and 9 Grunts) (8pts)
* Trollkin Fennblade Officer & Drummer (2pts)
Trollkin Long Riders (Leader and 2 Grunts) (7pts)
Fell Caller Hero (3pts)
Horthol, Long Rider Hero (5pts)
Janissa Stonetide (3pts)

This list is very focused and is for specific purposes. Mostly a grind game and to deal with heavy armor. This will be my list to deal with Khador other Trolls and possibly Legion depending on what their comp might look like.

Battlegroup
Going extremely beast light here is by design. Everything in this army is a heavy hitter and very few things in this list will have a hard time hitting what they are after, Long Riders the least. The Pyre and Impaler provide the oh so need ranged support and give the list 3, 12" ranged shots if need be and a sweet damage buff. This will help Madrak for getting into the mix or throwing his axe if need be. This choice to go beast light also leaves extra points for infantry and solos which this list is chock full of.

Troops
Holy crap infantry. With the exception of Champs everything that's scary in our army exists in this list. I mean it's a solid wall of Trolls that just have to be dealt with otherwise your opponent will be eating a crap tone of weapon master charges. You do not want to mess with a pow 17 weapon master caber at MAT 9! Anyway, gushing aside we all know this has true output potential. The big thing here is it's versatility for scenario play. Kriels can be super hard to remove from an objective and under good tough rolls your opponent will be infuriated at trying to clear them off. Also, everything in this army is fast as hell. So, for the capture the flag stuff, or the take and hold on your opponents side of the board stuff, this list can handle almost all of it and Kriels give you that buffer. You could also use them as Grim Salvation fodder and just keep them back as body guards. Using the caber tossers as a conduit for Grim Salvation and loose placement of your Kriels makes eMadrak nearly impossible to kill. Overall, every pieces of infantry in this list is solid.

Solos
Standard load out. You guys know the drill. However, I left the Chronicler out for a few key reasons. I won't be using this list against gun line armies most likely. I won't need Charge of the Trolls and I only have 1 reach beast. My solos will be back line if I can help it and making sure I always have the necessary buffs. The selection is pretty strait forward.

Strategy
The strategy for this list is pretty simply jam you up with infantry and try for a big feat turn or kill my opponent with waves of infantry trying to deny them control points. Either one should work as well as you might expect. This list will not be meant to deal with faction I perceive to have too many tricks available to them. I really enjoy playing this list as my opponents struggle to address everything on the board as every piece can be deadly.

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