10 February 2014

Mabrothrax Muses: Hunters Grim and Gators

Eat, Sleep, Gator, Repeat

I have a hard time with eGrim. Sort of. I was very pleased with the work put into the Hunters Grim challenge by the Scrumm boys, but disappointed that there was no real discussion after that. The only pseudo general consensus is that Scatter gunners are worth taking, and that burrowers are fun on the feat turn.


Mortality is amazing, it gets the job done and is the ultimate turd polisher, the feat gives that one turn of living the dream - assuming you go all out with Trollblood ranged options. Mirage gives a decent amount of movement shenanigans, the other spells are situational. This we all know.


I find that he doesn't handle the Kriel stone well, which is fine - I'm not addicted to it, but many of my units are. His beast selection, in my opinion, is  very open to interpretation. Personally I don't enjoy the Bomber/Impaler plug-in.


I've tried these battle groups and found each of them to be successful:Blitzer, Pyre, StormPyre, Storm, StormBlitzer & Rok


My selection of units has never really settled. My adorable Warders, even with Mirage, don't quite do it right and almost demand the Stone (and a Storm troll) to really get things done which ends up being taxing on eGrim's Fury. Sons of Bragg always perform well, and don't require additional resources although the Chronicler gives them a little something that I like.


Valkine recently posted about his thoughts with pGrim and I'm very interested in his ideas, inparticular how (if) they crossover to eGrim. 



Gatorman Posse look to be a strong unit choice with eGrim. Compared to Warders or Champs...

  • Costed between Warders and Champs
  • Slightly less armour (does not require B2B)
  • Same boxes
  • Two initials and Reach
  • Faster in most circumstances
  • Built in Pathfinder
  • Higher P&S
...and so on.

In a similar fashion I think Wrong Eye and Snapjaw give a very good flanking option, and a mean heavy that can make good use of Mortality. Submerge and again their independence takes the pressure off of eGrim and require less investment in Trollblood support pieces.


This is a very sketchy idea at present that needs tearing apart and putting back together again. I would love to have Rok in the list for some beserk action and the ability to Primal Snapjaw when it's needed. The blitzer feels at home with eGrim, and the idea of having a trinity of heavy beasts very much appeals. If I took out Rok, I'd add a unit of Scouts, a Chronicler and a Swamp/Night Troll as a fury battery.


Hunters Grim (+4)Runebearer 2Blitzer 9Rok 11Gatorman Posse 9Wrongeye & Snapjaw 9Pyg Bushwhackers 8Sons of Bragg 6


Alternatively, drop WE&SJ for a 2nd GMP - then Rok seems less appealing, in which case a Slag and five other points on a Storm/Pyre or Scouts.


The bottom line - GMP replaces the need for a lot of support and get as much if not more out Mortality when their prayers and abilities are taken into account. With the exception of his feat, eGrim doesn't need/support many of the Trollblood options, leaving him to get as much, if not more value from out of faction choices.


Also posted on the Muse on Minis forums:
http://museonminis.com/forums/index.php?topic=3375.0

Mabrothrax,
#TrollingTrollsWithTrolls (and this week, Gators)

3 comments:

  1. Wow I was just getting ready to drop this bomb shell on the masses this week ...back to the drawing board...good article BTW SOBs are a good fit with him

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  2. I'd like to hear how you're getting on with gators and eGrim. Seems like a great combo to me.

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  3. I actually find Mirage to be a turd and a half. It's one of the only if not the only upkeep spell that you actually have to pay for the cost and the upkeep before you see the benefit. if someone makes you unable to upkeep it, good bye mirage, and no apparition.

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