12 December 2009

Ave! duci novo, similis duci seneci...


My name is Von, or at least I answer to that name on the Internet, and I'm a recovering Trollblood hater. I used to play Trollbloods (back when Primal first came out... ahh, the memories) and quite enjoyed throwing down with the battlebox, but I fell foul of the received wisdom that said you had to take the same boring, stodgy, slow-moving army in every game and fell out with the faction for a while, somewhere between Evolution and Metamorphosis.

What I've seen of Mark II has convinced me to come back. The Whelps, the Thumper and the Pyg Bushwhackers have convinced me that there's enough viability in running more warbeasts and ranged pieces around the mutually supportive melee core. I'm not going to pretend that the Trollbloods are a 'ranged faction', but I'm not going to bore myself by taking only melee pieces and spending the first three rounds of each game slogging forward and removing casualties and doing nothing else either.

I'm determined not to play the Trollbloods the same way I played them last time (Champions + Krielstone + Impaler + Axer + Mauler + Fell Caller + a warlock of my own choice, the only thing in the list that ever changed), and to actually learn how to paint tartan this time.

While I'm here I'm going to be writing about: my fonder memories of the Trollbloods from Mark I; my long-standing love of trolls and trollkin in the IKRPG; experiments in colourschemes and the like; eventual reports on actual games and the transition into Mark II; and other stuff. Stuff tangentially connected to Trollbloods in some way, shape or form.

Let's see how this works out.

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