Showing posts with label Dahlia Hallyr. Show all posts
Showing posts with label Dahlia Hallyr. Show all posts

11 May 2009

Grissel and Dhalia list ideas and Strategies.

So I have been tinkering with Grissel lately in my attempt to learn all the Troll casters and found a combo that seems to be working in my local LGS.

Grissel's Grissle vs Warmachine
Points: 743
Model Count: 20
Victory Points: 24
    Grissel Bloodsong, Fell Caller
    Slag Troll
    Earthborn Dire Troll
    Fell Caller
    Trollkin Hero
    Trollkin Hero
    Trollkin Champions [5]
    Trollkin Long Riders [5] (2 added)
    Dahlia Hallyr
    • Skarath
    Swamp Gobber Bellows Crew [2]

Grissel's Grissle vs Hordes
Points: 746
Model Count: 30
Victory Points: 25
    Grissel Bloodsong, Fell Caller
    Pyre Troll
    Troll Impaler
    Fell Caller
    Trollkin Hero
    Kriel Warriors [9] (3 added)
    • Kriel Warrior Standard & Piper [2]
    Trollkin Champions [5]
    Trollkin Long Riders [5] (2 added)
    Dahlia Hallyr
    • Skarath
    Swamp Gobber Bellows Crew [2]
I tuned each list slightly different depending on who I was playing against mostly with the beasts but the idea is the same in either one. Use the Longriders on one flank push the Champs and Hero's up the other flank but hug the middle and plant Grissel in the middle leaning on the side of the Champs with the beasts. Dhalia and her snake are the first wave of the assassination attempt and should line up where they can use cover from any part of your army to find a lane to get to the caster.

Going first is ideal so you can do a 2/3 run or full run depending on your enemy. Then feat turn 2 and get your Champs and Longriders engaging their whole front line and as much of their secondary as you can, hopefully getting some attacks but hoof it to move right past and engage everything you can since you are immune to freestrikes. Keep Grissel back and use beasts and even Heroes for support if needed. I found that other than her feat turn and a Hoof it/War Cry she is much more suiting to support until end game.

With the leap the Snake will almost always get the first attack on their caster and most enemies will be scrambling to deal with 84 wounds worth of Champs and Longriders. The Snake should get one or two good hits in and will paralyze the caster making them lose their movement and will most likely hurt them roughly 80%, at least thats how most my games have gone so far (all four of them) The snakes animus is fantasic here as they will have to ensure hitting it unless they want to get hit back. The Beasts in the WM army are there to take out the jacks that deal with your front line. The ones in the Hordes army are there for support to boost damage on a Hero or a nice Crit Slam.

After the Dhalia assassination run there will be something/anything free to finish up the caster unless the dice gods have been unfavorable. For me this has been whats left of the Champs and/or my beasts along with Grissel herself. Once Grissel enters the fight they get no more spells and she increases everyones chance to hit and damge if she can land the spell. If the gobbers are still around most casters will have -2 Mat, and -2 more mat if Grissel has hit them (two games I pulled this off). If the snake is still alive the caster will also be paralyzed and unable to move. It should be game over at this point.

Like I said its a work in Progress, but this latest incarnation of my Grissel lists is actually winning. Something I have struggled in the past to do with her.

07 May 2009

Skarath Eats Nemo... reports that he does taste like chicken.

"Why are these humans so eager to spill Trollkin Blood," Grissel wondered aloud to nobody in particular. This errand to find Dahlia Hallyr and her snake Skarath had been dangerous indeed, as it seemed every endeavor for Trollkin Survival had been. Dahlia's strange music was akin to her own and had already been pivotal in their survival. As they prepared to head back they came upon a small band of Kriel's, Longriders, and half a unit of badly damaged Champions being led by a young Fel Caller. "We have been set upon by a Cygnarrian force with them emblem of the 4th flying among their standards. Their leader is a warcaster that looks like the one Cygnar calls Nemo and even Pendrake fights with them," the young caller reported to Grissel as they joined with her force. "I know Victor well," Grissel sighed, "it would be an unfortunate loss to us and Cygnar if he forces us to deal with him."

His army and mine listed below.

Faction: Cygnar
Army Points: 743 (I Think)
Commander Adept Sebastian Nemo 75
Squire 18
Thorn 93
Centurion 113
Sentinel 72
Long Gunners (7/10) 74
Black 13th Gun Mage Strike Team (3) 77
Arcane Tempest Gun Mages (6) 90
Professor Viktor Pendrake 28
Captain Arlan Strangewayes 32
Gun Mage Captain Adept 32
Ogrun Bokur 39

Faction: Trollblood
Points: 750
Grissel Bloodsong, Fell Caller
Pyre Troll
Troll Impaler
Fell Caller
Trollkin Hero
Kriel Warriors [8]
> Kriel Warrior Standard & Piper[2]
> Kriel Warrior Caber Thrower
Trollkin Champions [5]
Trollkin Long Riders [5]
Swamp Gobbers [2]
Dahlia Hallyr
> Skarath

The map was identical on each side with a 3" rough terrain hill to our rights and a halfsquare low wall on our lefts. He rolled highest and opted to go first. Jacks, strangeways, and Nemo in the middle with his gun mages and the B13 on the right longgunners and gun mage solo on the right. Trolls deployed with the Kriels on my left across from the longgunners. Champs, Beasts, Fel Caller, Hero and Grissel in the middle left with Gobbers, Snake chick and longriders on the right.

Turn 1 Cygnar - He advances at a partial run casts a few beneficial spells and waits. Thinking the best I can do is get into countercharge range on my turn.

Grissel knew Nemo had much more experience on the battlefield and winning than almost anyone else. The Battle had just started and already Nemo had made a mistake? That seemed unlikely but Grissel had to do what should could to gain an advantage. Singing a song to lighten the feet of the Kriels they ran to meet the guns of Cygnar.

Turn 1 Trolls - Kriel warriors get the prayer of +2 speed and run, the piper hangs backs to give them all one more inch and hoof it gains them five more ending them in melee with the front ranks of the LGs, Banner minifeats. Main force advances to the wall. Longriders run up and spread out towards the B13 and gunmages and the snake heads for the Bokur.

Turn 2 Cygnar - He feats and Kriel warrior killing commences tough rolls were not on my side all but 3 die. B13 takes down a longrider and the Bokur slams the snake prolly saving its life. His jacks advance up towards my main force with Thorn killing a longrider. His turn ends.

Turn 2 Trolls - Grissel feats the remaining KW kill a few LG and hoof it to engage the ones in back. Pyre buffs the Hero and The Impaler gets a good crit hit taking out the Cent shield leving him open for a charge from the Hero who almost disables him. Champs Charge thorn taking him down. Snakes hops the Bokur and eats Lynch. LR kill the Bokur a few gun mages and hoof it to engage as much as they can. That is all.

"Grissel knows me too well," Pendrake sighed in relief to himself, "she keeps her beasts far out of harms way where my knowledge can help this Cygnar deal with them."

Turn 3 Cygnar - Longgunners and bad in melee only one more KW dies. The Longriders lose one to the B13 and another to gunmages and the Champion on points nearly dies. Strageways repairs the Centurion and it beats on the hero but doesn't kill it, the Hero returns the favor disabling it. Nemo moves up a bit to finish a Longrider and his turn ends.

The song of that Trollkin whore and the eerie flute music of the Iosian buzzed in Nemo's ears making it hard for him to concentrate... not something he was used to having problems with. He shook his head to clear it and as he looked up the biggest Serpent he had ever seen was snapping at him...

Turn 3 Trolls - Snake boy runs up and leaps into Nemo's face almost killing him... almost. The Impaler throws at him but misses then Farstrikes the Pyre who's luck is better and he hits boosting damage a finishing off Nemo.

"Bloodshed ends for today," Grissel called to her force, "We do not murder even our worst enemies." Grissel knew that Nemo's loss would surely only strengthen Cygnar's position to defend and kill her own kind and hoped the old warcaster survived. She also knew she had no choice, it seemed that every turn brought her kin close and closer to their deaths. As her force began to depart Hallyr and her snake came up to her with a human in its mouth and deposited him at her feet, the snakes venom leaving a ruffled but very alive Pendrake paralyzed at Grissels feet. "Ahh Victor my old friend, you place yourself into precarious places more and more of late," Grissel chuckled.

"I have never seen a snake of that species so big," Pendrake panted, "When this paralysis wears off we have much to discuss about how you can avoid some of the other Cygnar contigints on your way back home. It must be quick though, they will miss me and have the wrong kinds of questions for me if my return is too far delayed..."

01 May 2009

Grissel Beats Down The Butcher...


Grissel wasn't expecting to see any Khadorians let alone 'The Butcher' himself. She had never seen him on the battlefield but knew his reputation well. Not only did she not expect to see The Butcher, she did not expect him to have with him one of the biggest Warjacks she had ever seen. Having only two small Beasts with her she could only hope her small unit of Champions and the pair of Heroes would be able to take care of business.

Grissel had thought Madrak sent her on a fools errand to meet yet another hireling to help their cause, now she felt this errand foolish indeed. As she picked up a rousing song for her troops an eerie melody joined in and compimented her song. As the large jack opened fire she saw a large Snakelike creature flanking the Khadorians and knew she had found not only a hireling as Madrak had suggested but a much needed ally in the upcoming fight. "Those big jacks cannot hope to catch us, get around them to the living and take them apart," As always Grissels voice carried over even the sounds of fire coming from Khadorian guns.

Their suprise at that shadowed only their shock at the speed in which the Trolls were on them.

"No matter the loss of the Troopers," The Butcher mumbled to the hound next to him, "My Behemoth and Beast-09 will show these wretched Trolls why they do not belong in the Iron Kingdoms"

CerealJon over at Getting Small took pity on me and scheduled in a quick 500pt match earlier today. Grissel vs The Stupid Retarded Butcher of I can kill whatever the heck I want to in one hit.

Okay really Grissel didn't do much. It was dieing Champs and Charging Heroes that took care of Business. I will p0st a battle report detailing the futility of playing Khador when you are really a Menite. Sorry CerealJon... after the whooping you gave me last week, payback feels great.