Phoenix Games & Comics
Thursday, October 29th, 6pm - close.
We will be following Steamroller 4 rules with two small modifications.
Turn time lmit will be 7 minutes instead of 10, but the 5 min extension once per game will still be allowed.
Our point system will be as follows:
3pts for a Scenario Win
2pts for a Caster Kill Win
0pts for a Loss or Draw
Best Record wins, points will be used for tiebreakers.
They're drunk Scottish football hooligans. The flaming caber just adds so much to that image. "'Ey lads, let's set it afire!" "YEEAAAHH" Oleeee ole ole oleeee... ~Not Dice~
22 October 2009
04 October 2009
Mule Painted

So I finally painted something after a long time of painting nothing... well I have been concentrating of playing after all. Actually this piece is something of a commission AND I blew it when I sealed it, though I don't know if this picture shows it. You can see little white flecks all of the front of it giving it an 'Ashy' look to it. Well that is why you ALWAYS give the sealer a little test spray first, then you hit the model with it. So you only get one pic of this one.
29 September 2009
Painting Challenge Winners
28 September 2009
Hordes MKII Field Test Date Announced

COPIED FROM HERE
After nearly a year of restless anticipation, Privateer Press is proud to announce that the HORDES Mk II Field Test will open on November 24th.
The HORDES Mk II field test documents will be available for download from the HORDES Mk II field test site at http://fieldtest.privateerpress.com. Players will need to register on the site in order to provide feedback and download the HORDES field test documents. Registration will open with the release of the HORDES Mk II field test documents at 10:00 am PST, November 24th. Note that players who register for the WARMACHINE Field Test will need to re-register to partake in the HORDES Mk II Field Test.
Following the conclusion of the HORDES Field Test, Privateer Press will release an amended field test document online on January 2, 2010. This document will be adopted as official for all Privateer Press organized play events that include HORDES. The amended document will not be the final version of the rules, but will include some changes made from field test feedback to provide HORDES players with the best rule set possible until HORDES Primal Mk II officially releases in summer 2010.
September 25, 2009
After nearly a year of restless anticipation, Privateer Press is proud to announce that the HORDES Mk II Field Test will open on November 24th.
The HORDES Mk II field test documents will be available for download from the HORDES Mk II field test site at http://fieldtest.privateerpress.com. Players will need to register on the site in order to provide feedback and download the HORDES field test documents. Registration will open with the release of the HORDES Mk II field test documents at 10:00 am PST, November 24th. Note that players who register for the WARMACHINE Field Test will need to re-register to partake in the HORDES Mk II Field Test.
Following the conclusion of the HORDES Field Test, Privateer Press will release an amended field test document online on January 2, 2010. This document will be adopted as official for all Privateer Press organized play events that include HORDES. The amended document will not be the final version of the rules, but will include some changes made from field test feedback to provide HORDES players with the best rule set possible until HORDES Primal Mk II officially releases in summer 2010.
September 25, 2009
18 September 2009
Arc-Nodes! Part 1
Being a Trolls player my desire for arcnodes are huge. Seeing as how Hordes players don't have them. As a Trolls player an arcnode of anykind would be downright fantastic with some of our shortrange and pretty awesome spells, ManTrap with an arcnode... yes please. So in my first of two posts about arcnodes I will make a spreadsheet comparison of all the MKII nodes. My primary focus stats will be DEF/ARM/SPD/COST and secondary focus stats will be MAT/RAT/ATTACKS assuming zero buffs outside of what they give themselves, throwing in caster buffs is far more than I can handle at this point, maybe its something for in the future. I will not conjecture and theorize specific situations but will focus on general ability to function as designed. For now I will leave you with a poll on the left.
15 September 2009
31 August 2009
Painting Competition submissions.
Low post count for August
Okay okay I know it. Usually i try to get in one or two battle reports a week, but the last few months with the close of my semester have been brutal. To commemorate my lack of posts I will put up photos from our painting competition later today.
21 August 2009
Grissel vs Seige Summer Rampage kickoff battle
Grissel sat looking at the small Pyre Troll with her, suprisingly it was a female and had been with her since her mate had been taken from her. Smoke and ash rising off her skin the Pyre Troll was in a small island of clear air while the rest of Grissel's army lay shrouded in the cold mist. "We must take the ridge," Grissel grimaced at how well even her most muted commands seemed to carry through the air. Without question her handpicked Champions and their hero's jogged quitely towards thier objective.
For Once Trolls had priority so we played in IOS as per our battleplans. We rolled the Ridgeline scenario and the global effect gave everyone stealth for two rounds. Our map had a small forest and some ruins on his side of the board and a house and hill on my side. He rolled highest and elected to go first.
My List
Grissel Bloodsong, Fell Caller Points: 70
Pyre Troll Points: 68
Trollkin Hero Points: 38
Trollkin Hero Points: 38
Krielstone Bearer & Stone Scribes [4] (0 added) Points: 34
[*]Stone Scribe Elder [1] Points: 18
Trollkin Champions [5] Points: 106
Trollkin Champions [5] Points: 106
Swamp Gobber Bellows Crew [2] Points: 15
His list
Major Markus 'Siege' Brisbane
Squire
Journeyman Warcaster
Defender
Sword Knights
Sword Knight Officer and Standard Bearer
Black 13th Gun Mage Strike Team
Gun Mage Captain Adept
Lady Aiyana and Master Holt
Reinholdt, Gobber Speculator
Deployment and Turn 1
Cygnar - He ran his gun mage into the ruins his sword knights up the middle to the ridge with his caster, squire, jack and journeyman up the side of the ruins. The B13 took the other side with A&H.
Trolls - My Champs all ran up the middle with a Hero on each flank. Grissel hoofs the stone and move up behind the Champs with the Pyre on her heels. Gobbers drop smoke on the Champs and stone pops armor.
In a puff of cold smoke the Gun Mage reported to Siege, "The mists obscure their adance, we cannot see them well enough to target them." Un-Impressed Seige stepped up and made the Ground all around the center of the Troll army erupt killing a few and suprising the Troll witch leading them.
Turn 2
Cygnar - Seige moves his battlegroup up a bit and pounds Grissel doing seven damage and killing a couple scribes. Gun mage shoots a scribe who toughs. B13 tries to flare a misses and so cant hit my stealthed stuff. A&H move around the house. Knights charge the Champs but have some really bad dice. and don't do much damage.
Trolls - Grissel feats one unit of Champs kills many many knights. The other units runs and then hoofs it to surround two of the B13 while a Hero charges the third killing him the hoofs towards Holt but is out of range to engage him. The other hero charges up to the defender and kills Reinholdt but misses the gunmage on his backswing. Scribes move up and Gobbers attempt to block A&H with smoke.
Seige made eye contact with Grissel and held up his hands to indicate she had missed him. Watching Holt go around the house and shoot her in the back he had a feeling the Troll witch would soon be dead. As he moved up on them he watched the normally competent Rian blow up her unit along with a few Trolls. He flung a spell at Grissel and watched in unbelief as it sailed wide, and scoffed as the Gun Mage fumbled so badly out of the ruined house he couldn't even get a shot off at Grissel.
Turn 3
Cygnar - Rian toasts three Champs and the rest of her units. Holt goes around the house and gets a bead on Grissel hurting her a little leaving her with seven wounds. Seige halfs everyones armor and tries to kill Grissel but misses rolling three ones. the Defender kills the hero and the Gun mage tries to finish off Grissel but comes up short on range. the last few knights kill a champ and he is done.
Trolls - Pyre Troll frenzies into a couple of sword knights and the champs finish them off securing the objective so I end my turn for the win.
Having taken the ridge Grissel made eye contact with Seige and held her hands up to indicate he had missed. True to form she allowed the remaining Cygnar army to withdraw. It was time for a drink afterall.
Even though Seige could no longer see the Trolls or even the ridge he could still hear the faint song from the Troll witch and had to admit that it entranced even him.
For Once Trolls had priority so we played in IOS as per our battleplans. We rolled the Ridgeline scenario and the global effect gave everyone stealth for two rounds. Our map had a small forest and some ruins on his side of the board and a house and hill on my side. He rolled highest and elected to go first.
My List
Grissel Bloodsong, Fell Caller Points: 70
Pyre Troll Points: 68
Trollkin Hero Points: 38
Trollkin Hero Points: 38
Krielstone Bearer & Stone Scribes [4] (0 added) Points: 34
[*]Stone Scribe Elder [1] Points: 18
Trollkin Champions [5] Points: 106
Trollkin Champions [5] Points: 106
Swamp Gobber Bellows Crew [2] Points: 15
His list
Major Markus 'Siege' Brisbane
Squire
Journeyman Warcaster
Defender
Sword Knights
Sword Knight Officer and Standard Bearer
Black 13th Gun Mage Strike Team
Gun Mage Captain Adept
Lady Aiyana and Master Holt
Reinholdt, Gobber Speculator
Deployment and Turn 1
Cygnar - He ran his gun mage into the ruins his sword knights up the middle to the ridge with his caster, squire, jack and journeyman up the side of the ruins. The B13 took the other side with A&H.
Trolls - My Champs all ran up the middle with a Hero on each flank. Grissel hoofs the stone and move up behind the Champs with the Pyre on her heels. Gobbers drop smoke on the Champs and stone pops armor.
In a puff of cold smoke the Gun Mage reported to Siege, "The mists obscure their adance, we cannot see them well enough to target them." Un-Impressed Seige stepped up and made the Ground all around the center of the Troll army erupt killing a few and suprising the Troll witch leading them.
Turn 2
Cygnar - Seige moves his battlegroup up a bit and pounds Grissel doing seven damage and killing a couple scribes. Gun mage shoots a scribe who toughs. B13 tries to flare a misses and so cant hit my stealthed stuff. A&H move around the house. Knights charge the Champs but have some really bad dice. and don't do much damage.
Trolls - Grissel feats one unit of Champs kills many many knights. The other units runs and then hoofs it to surround two of the B13 while a Hero charges the third killing him the hoofs towards Holt but is out of range to engage him. The other hero charges up to the defender and kills Reinholdt but misses the gunmage on his backswing. Scribes move up and Gobbers attempt to block A&H with smoke.
Seige made eye contact with Grissel and held up his hands to indicate she had missed him. Watching Holt go around the house and shoot her in the back he had a feeling the Troll witch would soon be dead. As he moved up on them he watched the normally competent Rian blow up her unit along with a few Trolls. He flung a spell at Grissel and watched in unbelief as it sailed wide, and scoffed as the Gun Mage fumbled so badly out of the ruined house he couldn't even get a shot off at Grissel.
Turn 3
Cygnar - Rian toasts three Champs and the rest of her units. Holt goes around the house and gets a bead on Grissel hurting her a little leaving her with seven wounds. Seige halfs everyones armor and tries to kill Grissel but misses rolling three ones. the Defender kills the hero and the Gun mage tries to finish off Grissel but comes up short on range. the last few knights kill a champ and he is done.
Trolls - Pyre Troll frenzies into a couple of sword knights and the champs finish them off securing the objective so I end my turn for the win.
Having taken the ridge Grissel made eye contact with Seige and held her hands up to indicate he had missed. True to form she allowed the remaining Cygnar army to withdraw. It was time for a drink afterall.
Even though Seige could no longer see the Trolls or even the ridge he could still hear the faint song from the Troll witch and had to admit that it entranced even him.
11 August 2009
Demo Day
Our September event will be a WarmaHordes, Bring a Friend, Demo Day. We will have battle box and Demo fights all evening long with a prize or three for new players and old alike.
September 16,2009 is the tenative date, but it may be the next Wednesday.
There are two things we want you to bring.
Your battle boxes
A friend
After we get a few demo games in there will be a largish king of the hill match with new/prospective players playing on a team with their friend. Friend teams will have more points for the match than single person teams and all jacks/beasts will follow frenzy rules and will stay in play.
September 16,2009 is the tenative date, but it may be the next Wednesday.
There are two things we want you to bring.
Your battle boxes
A friend
After we get a few demo games in there will be a largish king of the hill match with new/prospective players playing on a team with their friend. Friend teams will have more points for the match than single person teams and all jacks/beasts will follow frenzy rules and will stay in play.
Subscribe to:
Posts (Atom)










