"As the huge beast smashed our Lancer to bits, the Pygmy on it's back laughed maniacally while lobbing grenades into our trench. When the smoke cleared all that was left of our journeyman was his boots." ~Cygnar Trencher Commando
Dire Troll Smasher
Trollblood Heavy Warbeast
Smasher
SPD...STR...MAT...RAT...DEF...ARM...CMD
4.........12......5.........4........10......18(22)......5
Fury 4
Threshold 9
FA U
Wounds (Same as Bomber - 28)
PC 10
They're drunk Scottish football hooligans. The flaming caber just adds so much to that image. "'Ey lads, let's set it afire!" "YEEAAAHH" Oleeee ole ole oleeee... ~Not Dice~
Showing posts with label homebrew. Show all posts
Showing posts with label homebrew. Show all posts
03 July 2012
22 May 2012
~Speculation~ Grim Angus, Warcaster Hunter
Grim longs for peace, the ability to settle down and hunt game and a place to call home. Circumstance is cruel though and require Grim's talents be used to protect the Trollblood nation. Grim's outlook is simple and methodical. He sees a task needing completion and he takes the straightest path to achieving victory. Honing his considerable skills as a hunter and tracker Grim continues to excel in tracking down the elusive prey. The Trollbloods plight for a home has Grim tracking more dangerous foes, more often than not these foes are human warcaster. Ever the effecient hunter Grim continues to find ways to elimate these deadly foes with an effeciency that is unmatched.
Grim's hatred for humans burns in him and drives him to succeed. It also threatens to consume him, he already feels himself slipping away and becoming unfeeling. Unwittingly he balances this by attracting the outcast Trollkin, even Mercenaries and Minions that don't fit in anywhere else seem to be fighting for Grim Angus. Noral Stonemapper being cheif among them, these cast aways only barely tolerated elsewhere find themselves achieving above and beyond expectations under the patient guiding hand of Grim Angus.
Grim has no patience for intrigue or politics, he simply cuts right to the point to finish the job.
Grim's hatred for humans burns in him and drives him to succeed. It also threatens to consume him, he already feels himself slipping away and becoming unfeeling. Unwittingly he balances this by attracting the outcast Trollkin, even Mercenaries and Minions that don't fit in anywhere else seem to be fighting for Grim Angus. Noral Stonemapper being cheif among them, these cast aways only barely tolerated elsewhere find themselves achieving above and beyond expectations under the patient guiding hand of Grim Angus.
Grim has no patience for intrigue or politics, he simply cuts right to the point to finish the job.
25 April 2012
Scrummer Sid, Runekeeper
Though old and bent Sid has traveled for many years uncovering the secrets to Dhunia's power. He is relatively unknown as he has devoted almost the entirety of his life to his work in solitude. Though occasionally a report or story comes down of an old albino Troll wiping out small pockets of people or creatures who are causing harm to others.
On his most recent journey to an old shrine to Dhunia he claims to have felt her very presence and his path was forever changed. Immediately changing the course of his life he found Calandra, or rather Calandra was waiting for him, and offered his services to the Trollblood cause. With Calandra and Janissa's help Sid continues to recover runes and relics of Dhunia's power, but now he shares what he finds with the Trollblood leaders. He also uses his vast knowledge and experience to aid the younger Trollblood Warlocks fight the battle to secure safety for all Trollkin and the Trollblood people. Sid is old, very old, even considering Doomshaper to be young, but his advice is usually solid and his ability at wielding Dhunia's power is fearsome.
Sid is often found in the company of the newest Warlock's in the Trollblood army that Grissel has begun to call Scrum Captains, and has taken upon himself the title of Scummer. Nearly all who fight for Scrum Captains proudly call themselves Scrummers and have shown resolve and fight unmatched even among Trollkin.
When Sid engages in battle the earth tears itself apart amidst his enemies and surges of power turn them to dust. Younger Runeshapers flock to him and their abilities seem to magnify in his presence as they make the ground beneath the battlefield roll and rock like an angry ocean.
Scrummer Sid, Rune Keeper
Trollbood Warlock (Albino Sorcerer)
~If he know's Dhunia's secrets what makes you think yours are safe?~ Maro, Elder Thornwood Runeshaper.
SPD - 5
STR - 7
MAT - 5
RAT - 5
DEF - 14
ARM - 12
CMD - 7
FUR - 8
FA - C
Warbeast Points - 6
Base Size - Medium
Damage - 15FEATSecrets of Dhunia - Friendly Faction Warrior model's gain tough on a roll of 4,5,6. All magic attack rolls originating in Sid's CTRL and cast by Friendly Faction models are automatically boosted. Sid immediately gains d6+1 Fury, this fury can exceed Sid's fury Stat. Sid takes damage equal to the number of Fury gained as a result of Secret of Dhunia, this damage is not transferrable.
On his most recent journey to an old shrine to Dhunia he claims to have felt her very presence and his path was forever changed. Immediately changing the course of his life he found Calandra, or rather Calandra was waiting for him, and offered his services to the Trollblood cause. With Calandra and Janissa's help Sid continues to recover runes and relics of Dhunia's power, but now he shares what he finds with the Trollblood leaders. He also uses his vast knowledge and experience to aid the younger Trollblood Warlocks fight the battle to secure safety for all Trollkin and the Trollblood people. Sid is old, very old, even considering Doomshaper to be young, but his advice is usually solid and his ability at wielding Dhunia's power is fearsome.
Sid is often found in the company of the newest Warlock's in the Trollblood army that Grissel has begun to call Scrum Captains, and has taken upon himself the title of Scummer. Nearly all who fight for Scrum Captains proudly call themselves Scrummers and have shown resolve and fight unmatched even among Trollkin.
When Sid engages in battle the earth tears itself apart amidst his enemies and surges of power turn them to dust. Younger Runeshapers flock to him and their abilities seem to magnify in his presence as they make the ground beneath the battlefield roll and rock like an angry ocean.
Scrummer Sid, Rune Keeper
Trollbood Warlock (Albino Sorcerer)
~If he know's Dhunia's secrets what makes you think yours are safe?~ Maro, Elder Thornwood Runeshaper.
SPD - 5
STR - 7
MAT - 5
RAT - 5
DEF - 14
ARM - 12
CMD - 7
FUR - 8
FA - C
Warbeast Points - 6
Base Size - Medium
Damage - 15FEATSecrets of Dhunia - Friendly Faction Warrior model's gain tough on a roll of 4,5,6. All magic attack rolls originating in Sid's CTRL and cast by Friendly Faction models are automatically boosted. Sid immediately gains d6+1 Fury, this fury can exceed Sid's fury Stat. Sid takes damage equal to the number of Fury gained as a result of Secret of Dhunia, this damage is not transferrable.
24 April 2012
Scrum Captain: The Great Blah, Beast Caller
As a young Trollkin it quickly became apparent that the gifts of Bragg flowed in Blah's blood. He would hop and sing to the older Trolls and the few Full Blooded Trolls in his Kith and Kriel as they toiled and worked in their various dutites. Whily many enjoyed his abilities it quickly became apparent that the Full Blooded Trolls had a special affinity for his song. It was not uncommon to find the young Troll with their Axer or Impaler sitting calmly listening to his music. It also unnerved the elders that such a youth would have so strong an effect over their Full Blooded kin.
Wanderlust overcoming him Blah began to travel down the coast working his way through areas more populated in the Kahdoran lands. He hired on early as a laborer in a small village loading wagons. It was during this time that a group of drunken Kahdoran men decided Blah needed to be reminded of his lesser stature in their world. Small for a Trollkin, Blah fought back as beast he could as the men began to beat him. In desperation he let out a Call of Anguish as they continued their assault on him. It all changed in a instant though when a cough and a belch had two of the men engulfed in caustic liquid. Blah looked up to see an ornery looking Full Blooded Troll pick up a third man and throw him into a nearby building, the man's body falling lifeless to the ground. Beaten and bloodied the last thing Blah remembered from that day before he passed into unconciousness was looking into the eyes of a very scary looking Troll with peices of metal pushing through it's skin.
It was during this time that Blah connected to the mind of the Slag troll that saved him and the two actually began to travel together. Chomp and Blah began wandering looking for work but it was difficult to hide a Full Blooded Troll or keep it from chasing off the humans or keep it from eating their wagons... Through these travels Blah sake out Grissel Bloodsong to find out if he could learn to harness his growing ability to connect to his larger Full Blooded cousins.
Grissel is amazed at Blah's Fel Caller abilities, though you won't hear her say it to him. She is hard on him but uses him and his Trolls for some of the more daring strikes on outlying enemy camps and supply lines. With his ability to control his own beasts over distances unthinkable for most warcasters Blah and his troop of elemental warbeasts descend on enemies like a pack of wolves. Notoriously hard to control the elemental beasts follow him around like puppies and seem to enjoy the destruction they cause to enemy warjacks, wagons, and other smaller camps.
Blah and his mace are formidable indeed, but what makes him strong is that he is never alone. Where Blah is there is always a Slag Troll, or a Strom Troll, or a Swamp Troll, or any number of beasts that follow him. Whether his gifts come from Bragg or are a unique gift from Dhunia is up to the Elders to decide. Blah knows he has found his place lending his talents to Grissel and the Trollblood nation.
Scrum Captain: The Great Blah, Beast Caller
Trollbood Fel Caller Warlock
~He sings to the beasts like a parent to their children, and they obediently do his bidding~ Grissel Bloodsong.
Wanderlust overcoming him Blah began to travel down the coast working his way through areas more populated in the Kahdoran lands. He hired on early as a laborer in a small village loading wagons. It was during this time that a group of drunken Kahdoran men decided Blah needed to be reminded of his lesser stature in their world. Small for a Trollkin, Blah fought back as beast he could as the men began to beat him. In desperation he let out a Call of Anguish as they continued their assault on him. It all changed in a instant though when a cough and a belch had two of the men engulfed in caustic liquid. Blah looked up to see an ornery looking Full Blooded Troll pick up a third man and throw him into a nearby building, the man's body falling lifeless to the ground. Beaten and bloodied the last thing Blah remembered from that day before he passed into unconciousness was looking into the eyes of a very scary looking Troll with peices of metal pushing through it's skin.
It was during this time that Blah connected to the mind of the Slag troll that saved him and the two actually began to travel together. Chomp and Blah began wandering looking for work but it was difficult to hide a Full Blooded Troll or keep it from chasing off the humans or keep it from eating their wagons... Through these travels Blah sake out Grissel Bloodsong to find out if he could learn to harness his growing ability to connect to his larger Full Blooded cousins.
Grissel is amazed at Blah's Fel Caller abilities, though you won't hear her say it to him. She is hard on him but uses him and his Trolls for some of the more daring strikes on outlying enemy camps and supply lines. With his ability to control his own beasts over distances unthinkable for most warcasters Blah and his troop of elemental warbeasts descend on enemies like a pack of wolves. Notoriously hard to control the elemental beasts follow him around like puppies and seem to enjoy the destruction they cause to enemy warjacks, wagons, and other smaller camps.
Blah and his mace are formidable indeed, but what makes him strong is that he is never alone. Where Blah is there is always a Slag Troll, or a Strom Troll, or a Swamp Troll, or any number of beasts that follow him. Whether his gifts come from Bragg or are a unique gift from Dhunia is up to the Elders to decide. Blah knows he has found his place lending his talents to Grissel and the Trollblood nation.
Scrum Captain: The Great Blah, Beast Caller
Trollbood Fel Caller Warlock
~He sings to the beasts like a parent to their children, and they obediently do his bidding~ Grissel Bloodsong.
20 April 2012
Scrum Captain: Bakaryu, Master Tactician
Where Warlock's like Goris rely on overwhemling force and strict discipline Bakaryu relies on exploiting the weakness in others. Having a uncanny ability to see the gap between armor plates while fighting with his sword or the flaw in an opposing armies strategy Bakaryu knows when and where to strike using whatever resources he has whether is be a unit of Champions or hard to manage Winter Trolls.
Not much is known from Bakaryu's history though many have linked stories of a wandering Trollkin Warrior seeking out the best warriors in Immoren and deuling them, resulting most often in their death. Master of countless entanglements Bakaryu's skill with his Dhunian Forged Runeswords is breathtaking to behold. His skill is unmatched among Trollkin and possibly among the whole of Western Immoren. All who have faced Bakaryu have fallen before his blades.
Currently Bakaryu fights for Grissel Bloodsong but has kept his reasons to himself. Grissel is grateful for his unerring ability to achieve the most difficult tasks and winning against unsurmountable odds to aid in securing safety and a new homeland for his Trollkin brothers. Grissel suspects him to fight for the enjoyment of the challenge more than any other reason. His future a shadow even to Calandra they all agree that whatever his motives Bakaryu is a master of his art. Those few Trollkin Bakaryu picks to fight by his side achieve glory and victory beyond their wildest dreams... though for most of them that glory is only written on the Kriel Stones as they usually do not return alive.
Not much is known from Bakaryu's history though many have linked stories of a wandering Trollkin Warrior seeking out the best warriors in Immoren and deuling them, resulting most often in their death. Master of countless entanglements Bakaryu's skill with his Dhunian Forged Runeswords is breathtaking to behold. His skill is unmatched among Trollkin and possibly among the whole of Western Immoren. All who have faced Bakaryu have fallen before his blades.
Currently Bakaryu fights for Grissel Bloodsong but has kept his reasons to himself. Grissel is grateful for his unerring ability to achieve the most difficult tasks and winning against unsurmountable odds to aid in securing safety and a new homeland for his Trollkin brothers. Grissel suspects him to fight for the enjoyment of the challenge more than any other reason. His future a shadow even to Calandra they all agree that whatever his motives Bakaryu is a master of his art. Those few Trollkin Bakaryu picks to fight by his side achieve glory and victory beyond their wildest dreams... though for most of them that glory is only written on the Kriel Stones as they usually do not return alive.
18 April 2012
Scrum Captain: Goris, The Death Claw
Goris grew up in a small Trollkin community that was part of a small Cygnarran Fort Town SouthWest of Armandor near the Eastern Borders of the Thornwood forest. Though part of a human settlement Goris' Kriel was a tightknit community steeped in tradition while simultaineously aiding in the defense of the town alongside the mostly Ordic and Cygnarran people. Learning at the foot of his Grandfather Elder Shaman Gartok, Called the Death Claw, Goris quickly became bored with shamanistic studies and leaned more towards working for the town cutting and trimming lumber in the Thornwood and spending many evenings with the other Lumberjacks in the pubs. As Goris grew in age he also grew in stature and became famous for being able to hew larger trees in a single swing, catching the eye of the local garrison recruiter who was able to persuade Goris to join up with the 'irregulars', an informal set of volunteers, allowing him to train in the defense of the town.
As time passed the relative peace of the town began to crumble as Kahdor moved through Ord and Cryx began to invade clashing frequently with each other and any inhabitants caught in the middle. Goris' world changed forever one night when he awoke to the sound of walls splintering, rifle fire, and men screaming. Grabbing his axe Goris ran to the defense of his town. As he sprinted to his appointed spot with the other irregulars he and his fellows were beset by the walking dead. Before he could even help with meaningful defense the garrison leader was caught in a blast of caustic spray as a smaller undead creature exploded into shower of deadly goo. His fellows faltering and his home in danger Goris took charge of the defense with his booming voice while swinging his axe at the shambling undead monstrsities hewing them down like trees. The men and Trolls rallied around Goris creating an island of resistance amongst a wave of monsters allowing many of the townfolk to escape. Through Goris' aptitude with his Axe and his newfound ability to lead and inspire the men around him Goris was to lead the survivors to safety.
As time passed the relative peace of the town began to crumble as Kahdor moved through Ord and Cryx began to invade clashing frequently with each other and any inhabitants caught in the middle. Goris' world changed forever one night when he awoke to the sound of walls splintering, rifle fire, and men screaming. Grabbing his axe Goris ran to the defense of his town. As he sprinted to his appointed spot with the other irregulars he and his fellows were beset by the walking dead. Before he could even help with meaningful defense the garrison leader was caught in a blast of caustic spray as a smaller undead creature exploded into shower of deadly goo. His fellows faltering and his home in danger Goris took charge of the defense with his booming voice while swinging his axe at the shambling undead monstrsities hewing them down like trees. The men and Trolls rallied around Goris creating an island of resistance amongst a wave of monsters allowing many of the townfolk to escape. Through Goris' aptitude with his Axe and his newfound ability to lead and inspire the men around him Goris was to lead the survivors to safety.
30 December 2011
Bron Hombrew (revisited)
We have speculated on Bron before, and let's face it, Trollbloodscrum Kith and Kriel might even give up beer for a week to get him... as long as he is cool. Here is another Homebrew version of Bron that we entertain on a regular basis.
As Madrak's plight continues one of his most trusted full blooded Trolls Bron has been with him since the beginning. Having faced countless battles at Madrak's side Bron has shown an intelligence and skill nearly unmatched among Full Blooded Trolls. With long exposure to Madrak's unique Sorcery Bron has begun to benefit from some of those affects when in proximity to Madrak and has even begun to mimic him to some small degree. Bron wades into his enemies with unmatched fury cutting them down one after the other.
After one particularly difficult encounter with a lesser Skorne Warlock and a pair of Titan's Bron watched as the Titan's trampled Madrak into the earth. Feeling the connection to Madrak break, Bron went into a rage and singly handedly destroyed not only two Titan's but the Warlock as well. Nearly killing himself in the process Bron collapsed thinking the end at come. When Bron came to some time later the connection to Madrak had returned. Bloody and bruised the encounter bonded Bron to Madrak in a way that neither had experienced before.
To repay Bron for his long service to Madrak, and the many times Bron had stepped in to keep Madrak safe. Madrak had Bron's great axe carved with Runes detailing his greatest deeds, imbuing the Axe with Runic Power, granting him even greater power's of regeneration and augmenting Bron's innate abilities.
Bron
Trollblood Character Light Warbeast
As Madrak's plight continues one of his most trusted full blooded Trolls Bron has been with him since the beginning. Having faced countless battles at Madrak's side Bron has shown an intelligence and skill nearly unmatched among Full Blooded Trolls. With long exposure to Madrak's unique Sorcery Bron has begun to benefit from some of those affects when in proximity to Madrak and has even begun to mimic him to some small degree. Bron wades into his enemies with unmatched fury cutting them down one after the other.After one particularly difficult encounter with a lesser Skorne Warlock and a pair of Titan's Bron watched as the Titan's trampled Madrak into the earth. Feeling the connection to Madrak break, Bron went into a rage and singly handedly destroyed not only two Titan's but the Warlock as well. Nearly killing himself in the process Bron collapsed thinking the end at come. When Bron came to some time later the connection to Madrak had returned. Bloody and bruised the encounter bonded Bron to Madrak in a way that neither had experienced before.
To repay Bron for his long service to Madrak, and the many times Bron had stepped in to keep Madrak safe. Madrak had Bron's great axe carved with Runes detailing his greatest deeds, imbuing the Axe with Runic Power, granting him even greater power's of regeneration and augmenting Bron's innate abilities.
Bron
Trollblood Character Light Warbeast
10 September 2011
Dire Troll Smasher ~ Homebrew
"As the huge beast smashed our Lancer to bits, the Pygmy on it's back laughed maniacally while lobbing grenades into our trench. When the smoke cleared all that was left of our journeyman was his boots." ~Cygnar Trencher Commando
Dire Troll Smasher
Trollblood Heavy Warbeast
Smasher
SPD...STR...MAT...RAT...DEF...ARM...CMD
4.........12......5.........4........10......18(22)......5
Fury 4
Threshold 9
FA U
Wounds (Same as Bomber - 28)
PC 10
Dire Troll Smasher
Trollblood Heavy Warbeast
Smasher
SPD...STR...MAT...RAT...DEF...ARM...CMD
4.........12......5.........4........10......18(22)......5
Fury 4
Threshold 9
FA U
Wounds (Same as Bomber - 28)
PC 10
27 May 2011
Homebrew ~ Horthol, Long Rider Lord
FeatModel/Units starting their activations in this model’s control area gain Pathfinder, +2spd, may Charge, Slam or Trample for free. Large Based models effected by the feat become Calvary Models and gain the Calvary Charge Rule and may make Impact Attacks. Medium and Small Based models may make a Light Calvary move at the end of their activation.Horthol, Long Rider LordSpd: 7
Str: 9
Mat: 8
Rat: 4
Def: 14
Arm:19
Cmd: 10
Fury: 5
Beast Points: +6
18 Boxes
WeaponsBison’s Might
Pow 7
P+S 15
Reach
Magical Weapon
Critical Smite - On a critical hit, this model can slam the model hit instead of rolling damage normally. The model hit is slammed
d6˝ directly away from this model and suffers a damage roll with POW equal to this modelʼs STR plus the POW of this weapon.
The POW of collateral damage is equal to this modelʼs STR.
Thunder
MountPow 15
Critical Knockdown
Steady
Bull Rush
Long Rider Lord – When determining distance to friendly Long Riders for any spells, effects, or feats from this model double the total possible distance being measured. Long Rider Units become FA: 2
Elite Cadre Long Riders(same as written)
Follow Up
Line Breaker
Spells
Carnage 3
Friendly Faction models gain +2 to melee attack rolls against enemy models in this modelʼs control area. Carnage lasts for one
turn.
Killing Ground 2
Friendly Faction models beginning a charge in this modelʼs control area gain Pathfinder ICON. Warbeasts in this modelʼs
battlegroup beginning their activations in this modelʼs control area can charge or make slam power attacks against enemy
models without being forced. Killing Ground lasts for one turn.
Defender’s Ward 2
Target friendly Faction model/unit gains +2 DEF and ARM.
16 March 2010
Eric the Red
TROLLKIN CHAMPION HERO... ERIC "THE RED" (BETTER PHOTO SOON)
(Excerpt from the writings of the Privateer Press book, 'Metamorphosis')
For hours he held his ground until the very earth was soaked with the blood of their dead. I lost count of how many fell before they ended him.
~Helgin Kith Elder Bortas, after fighting in the Thornwood
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